Symphony of War Wiki
symphonyofwar_en
https://symphonyofwar.wiki.gg/wiki/Symphony_of_War_Wiki
MediaWiki 1.39.0
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Symphony of War Wiki
Symphony of War Wiki talk
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MediaWiki talk
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Template talk
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Help talk
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Forum talk
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GeoJson talk
User blog
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TimedText talk
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Gadget talk
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Gadget definition talk
Symphony of War Wiki
0
1
1
2021-11-29T15:17:56Z
MediaWiki default
0
wikitext
text/x-wiki
<strong>MediaWiki has been installed.</strong>
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
5702e4d5fd9173246331a889294caf01a3ad3706
9
1
2022-05-18T18:03:54Z
Stygies VIII
43156
Stygies VIII moved page [[Main Page]] to [[Symphony of War Wiki]]
wikitext
text/x-wiki
<strong>MediaWiki has been installed.</strong>
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
5702e4d5fd9173246331a889294caf01a3ad3706
11
9
2022-05-18T18:04:29Z
Stygies VIII
43156
wikitext
text/x-wiki
<!-- This is a responsive front page design that adapts to the available width
of the browser by showing content in 1, 2, or 3 columns.
This is done by dividing the main content of the page into four numbered sections.
When the window is narrow, as on low-res displays, the content is displayed in a
single column in order: 1, 2, 3, 4
When the window is medium, as on medium-res displays, there are two columns.
Section 1 and 2 are on top with 1 on the left and 2 on the right.
Sections 3 and 4 are on the bottom with 3 at the left and 4 at the right.
When the window is wide, as on high-res displays, there are three columns.
Sections 1 and 4 take up the left column, with section 1 on top.
Section 2 takes up the middle column.
Section 3 takes up the right column.
Or, visually...
Narrow Medium Wide
|1| |1| |2| |1| | | | |
|2| |3| |4| | | |2| |3|
|3| |4| | | | |
|4|
-->
<div id="fp-3column" class="fp-container">
<div id="fp-1" class="fp-section">
{{/Section 1}}
</div>
<div id="fp-2" class="fp-section">
{{/Section 2}}
</div>
<div id="fp-3" class="fp-section">
{{/Section 3}}
</div>
<div id="fp-4" class="fp-section">
{{/Section 4}}
</div>
</div>
<div class="nomobile" style="text-align: right;"><small>Main page sections: [[/Section 1|1]] · [[/Section 2|2]] · [[/Section 3|3]] · [[/Section 4|4]]. Changes for the main page can be proposed [[Talk:{{SITENAME}}|here]]. </small></div>
__NOTITLE__
[[Category:Symphony of War Wiki]]
f585d435f488e3dcb2932c56bd225f378a738750
File:Border frame.png
6
2
2
2022-05-15T16:58:16Z
Stygies VIII
43156
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
3
2
2022-05-15T17:03:57Z
Stygies VIII
43156
Stygies VIII uploaded a new version of [[File:Border frame.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
4
3
2022-05-15T17:10:55Z
Stygies VIII
43156
Stygies VIII uploaded a new version of [[File:Border frame.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Site-background.png
6
3
5
2022-05-18T14:35:30Z
Stygies VIII
43156
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Site-logo.png
6
4
6
2022-05-18T16:25:41Z
Stygies VIII
43156
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
MediaWiki:Common.css
8
5
7
2022-05-18T17:52:29Z
Stygies VIII
43156
Created page with "/* CSS placed here will be applied to all skins */ /* Logo */ .mw-wiki-logo { background-image: url(/images/e/e6/Site-logo.png); } /* Centers logo */ #p-logo { width: 100%; height: var(--main-layout-logo-height); position: absolute; margin-top: -1em; } #p-logo a { width: 323px; height: 150px; margin: 0 auto; } /* Background */ body { background: url(/images/5/57/Site-background.png) no-repeat center center fixed; background-size: cover; } /* Content..."
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6 {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 7px;
border-radius: 2px;
background-color: #151515;
padding: 5px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 25% fill;
border-image-width: 100px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/archive/f/fd/20220515170357%21Border_frame.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
51de854879bd1ec4fa82c13b18c18e7bed9360ad
12
7
2022-05-18T18:05:51Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6 {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 7px;
border-radius: 2px;
background-color: #151515;
padding: 5px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 25% fill;
border-image-width: 100px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/archive/f/fd/20220515170357%21Border_frame.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
26e0b52ace16c0165ef7bfa2d9981aa84ba0ca09
13
12
2022-05-18T18:06:41Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6 {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 7px;
border-radius: 2px;
background-color: #151515;
padding: 5px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 25% fill;
border-image-width: 100px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/archive/f/fd/20220515170357%21Border_frame.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
4429684d0155481a6968c7cf826d89c2ac54f4b0
19
13
2022-05-24T19:09:18Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6 {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 22px 0px 22px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
d1849b301db0652d437eec1feec6c442e4f89e14
21
19
2022-05-24T19:33:31Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 22px 0px 22px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
c009a87cce8a080cd19624aa53175167f4342bd5
22
21
2022-05-24T19:42:13Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 22px 0px 22px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
/* Main page structure */
.fpbox {
margin: 5px;
padding: 5px;
overflow: auto;
width: calc(100% - 2px);
border-radius: 3px;
}
.fpbox.plain {
background: transparent;
box-shadow: none;
}
.fpbox .heading,
.fpbox .mainheading,
.fpbox .welcome {
margin: 0 0 10px;
padding: 0 0 5px;
overflow: auto;
}
.fpbox .heading {
border-radius: 3px;
border-bottom: 3px double #a42d38;
padding: 4px;
}
.fpbox .mainheading,
.fpbox .welcome {
font-size: 150%;
font-weight: bold;
}
.fpbox .heading {
text-align: center;
font-size: 132%;
font-weight: bold;
border-bottom: 3px double #a42d38;
}
.linkslabel {
margin: 15px 5px 5px;
padding: 0 0 5px;
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
background: #dedede;
border-radius: 2px;
border-bottom: 2px solid #a42d38;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
font-size: 17px;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
/* Auto-resize front page video to fit smaller columns */
.fpbox .embedvideowrap {
width: 100% !important;
max-width: 480px;
margin: 0 auto;
}
.fpbox .embedvideowrap iframe {
width: 100%!important;
}
/* Multi-column box support */
.fp-container main .columns .leftcol,
.fp-container .columns .rightcol {
width: 100%;
margin: 0;
padding: 0;
}
@media (min-width: 990px) {
.fp-container .columns .leftcol {
float: left;
width: 50%;
}
.fp-container .columns .rightcol {
float: right;
width: 50%;
}
}
.fp-section {
display: flex;
flex-wrap: wrap;
}
/* Diff dark background */
.diff-deletedline .diffchange {
background: #cc7000;
}
.diff-addedline .diffchange {
background: #617e99;
}
.diff-context {
background: #000;
color: #FFF;
}
/* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */
.mw-changeslist-legend,
.tdg-editscreen-main > span:nth-child(1) > a:nth-child(1),
.mw-search-profile-tabs,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle,
.oo-ui-tagMultiselectWidget-input > input:nth-child(1),
.mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1),
.mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1),
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1),
.catlinks,
.toc {
background: #000 !important;
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {
color:#FFF;
}
.mw-rcfilters-ui-liveUpdateButtonWidget,
.mw-rcfilters-ui-savedLinksListWidget-button,
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) {
filter: invert(1);
}
bfbf931b177aaa66c294a724ed4ae8a899c208da
23
22
2022-05-24T19:44:43Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 23px 0px 23px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
/* Main page structure */
.fpbox {
margin: 5px;
padding: 5px;
overflow: auto;
width: calc(100% - 2px);
border-radius: 3px;
}
.fpbox.plain {
background: transparent;
box-shadow: none;
}
.fpbox .heading,
.fpbox .mainheading,
.fpbox .welcome {
margin: 0 0 10px;
padding: 0 0 5px;
overflow: auto;
}
.fpbox .heading {
border-radius: 3px;
border-bottom: 3px double #a42d38;
padding: 4px;
}
.fpbox .mainheading,
.fpbox .welcome {
font-size: 150%;
font-weight: bold;
}
.fpbox .heading {
text-align: center;
font-size: 132%;
font-weight: bold;
border-bottom: 3px double #a42d38;
}
.linkslabel {
margin: 15px 5px 5px;
padding: 0 0 5px;
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
background: #dedede;
border-radius: 2px;
border-bottom: 2px solid #a42d38;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
font-size: 17px;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
/* Auto-resize front page video to fit smaller columns */
.fpbox .embedvideowrap {
width: 100% !important;
max-width: 480px;
margin: 0 auto;
}
.fpbox .embedvideowrap iframe {
width: 100%!important;
}
/* Multi-column box support */
.fp-container main .columns .leftcol,
.fp-container .columns .rightcol {
width: 100%;
margin: 0;
padding: 0;
}
@media (min-width: 990px) {
.fp-container .columns .leftcol {
float: left;
width: 50%;
}
.fp-container .columns .rightcol {
float: right;
width: 50%;
}
}
.fp-section {
display: flex;
flex-wrap: wrap;
}
/* Diff dark background */
.diff-deletedline .diffchange {
background: #cc7000;
}
.diff-addedline .diffchange {
background: #617e99;
}
.diff-context {
background: #000;
color: #FFF;
}
/* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */
.mw-changeslist-legend,
.tdg-editscreen-main > span:nth-child(1) > a:nth-child(1),
.mw-search-profile-tabs,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle,
.oo-ui-tagMultiselectWidget-input > input:nth-child(1),
.mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1),
.mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1),
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1),
.catlinks,
.toc {
background: #000 !important;
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {
color:#FFF;
}
.mw-rcfilters-ui-liveUpdateButtonWidget,
.mw-rcfilters-ui-savedLinksListWidget-button,
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) {
filter: invert(1);
}
647f29e884501c8f633bcb79f78d0b462fd22c76
26
23
2022-05-25T07:48:25Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 23px 0px 23px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
/* Main page structure */
.fpbox {
margin: 5px;
padding: 5px;
overflow: auto;
width: calc(100% - 2px);
border-radius: 3px;
}
.fpbox.plain {
background: transparent;
box-shadow: none;
}
.fpbox .heading,
.fpbox .mainheading,
.fpbox .welcome {
margin: 0 0 10px;
padding: 0 0 5px;
overflow: auto;
}
.fpbox .heading {
border-radius: 3px;
border-bottom: 3px double #a42d38;
padding: 4px;
}
.fpbox .mainheading,
.fpbox .welcome {
font-size: 150%;
font-weight: bold;
}
.fpbox .heading {
text-align: center;
font-size: 132%;
font-weight: bold;
border-bottom: 3px double #a42d38;
}
.linkslabel {
margin: 15px 5px 5px;
padding: 0 0 5px;
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
background: #dedede;
border-radius: 2px;
border-bottom: 2px solid #a42d38;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
font-size: 17px;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
/* Auto-resize front page video to fit smaller columns */
.fpbox .embedvideowrap {
width: 100% !important;
max-width: 480px;
margin: 0 auto;
}
.fpbox .embedvideowrap iframe {
width: 100%!important;
}
/* Multi-column box support */
.fp-container main .columns .leftcol,
.fp-container .columns .rightcol {
width: 100%;
margin: 0;
padding: 0;
}
@media (min-width: 990px) {
.fp-container .columns .leftcol {
float: left;
width: 50%;
}
.fp-container .columns .rightcol {
float: right;
width: 50%;
}
}
.fp-section {
display: flex;
flex-wrap: wrap;
}
/* Diff dark background */
.diff-deletedline .diffchange {
background: #cc7000;
}
.diff-addedline .diffchange {
background: #617e99;
}
.diff-context {
background: #000;
color: #FFF;
}
/* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */
.mw-changeslist-legend,
.tdg-editscreen-main > span:nth-child(1) > a:nth-child(1),
.mw-search-profile-tabs,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle,
.oo-ui-tagMultiselectWidget-input > input:nth-child(1),
.mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1),
.mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1),
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1),
.catlinks,
.toc {
background: #000 !important;
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {
color:#FFF;
}
.mw-rcfilters-ui-liveUpdateButtonWidget,
.mw-rcfilters-ui-savedLinksListWidget-button,
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) {
filter: invert(1);
}
/* Wikitable and article-table formatting */
.wikitable {
border: 2px solid #a42d38;
color: #fff;
}
.wikitable th {
background-color: #0b0b0b !important;
}
.wikitable td, .WikiaTable td {
background: #151515;
margin: 1px;
}
.table, .wikitable, .article-table {
display: inline-table;
overflow-x: auto;
white-space: normal;
}
.wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td,
.wikitable th, .wikitable > tr > th, .wikitable > * > tr > th {
padding: .2em .4em;
border: 1px solid #323232;
}
.article-table td {
padding: 6px 12px;
}
8322d378df25485ebe4743ee6a4274049098ce2f
MediaWiki:Copyright
8
6
8
2022-05-18T17:52:43Z
Stygies VIII
43156
Created page with "<img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/3.0>Creative Commons Attribution-ShareAlike 3.0 License</a> unless otherwise noted."
wikitext
text/x-wiki
<img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/3.0>Creative Commons Attribution-ShareAlike 3.0 License</a> unless otherwise noted.
f9861918ad88d42707a471f2b0935f8c60676259
Main Page
0
7
10
2022-05-18T18:03:54Z
Stygies VIII
43156
Stygies VIII moved page [[Main Page]] to [[Symphony of War Wiki]]
wikitext
text/x-wiki
#REDIRECT [[Symphony of War Wiki]]
6e5362a7990b5734796c4d586563350284e75db9
Symphony of War Wiki/Section 1
0
8
14
2022-05-18T18:12:04Z
Stygies VIII
43156
wip
wikitext
text/x-wiki
<div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box-->
<div class="heading mobileonly">Welcome to the Symphony of War Wiki</div>
<div>The Symphony of War Wiki is written and maintained by the players.</div>
<div>Please feel free to contribute by creating new articles or expanding on existing ones.</div>
</div><!--END Welcome box-->
<div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box-->
<div class="heading desktopcenter mobileleft">About Symphony of War</div>
<div class="body">
Add a description of the game which covers topics of interest and has links.<div style="float: right;"><nowiki>[</nowiki>[[Symphony of War|Read more...]]<nowiki>]</nowiki></div>
</div>
</div><!--END Welcome and Description Spotlight box--><noinclude>
[[Category:Main page sections]]</noinclude>
a211d8abf1115908306c1002e7c0ba2b015ac7f4
Symphony of War Wiki/Section 2
0
9
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Stygies VIII
43156
wip
wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links -->
<div class="heading desktopleft mobileleft">Content</div>
<!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. -->
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Left column subheading 1'''</div>
** [[Content item 1]]
** [[Content item 2]]
** [[Content item 3]]
** [[Content item 4]]
* '''[[Left column subheading 2]]'''
** <div>TBA</div>
</div><div class="rightcol">
* <div>'''Right column subheading 1'''</div>
** [[Content item 6]]
** [[Content item 7]]
** [[Content item 8]]
* '''[[Right column subheading 2]]'''
** <div>TBA</div>
</div></div></div><!--END Content links -->
<div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links -->
<div class="heading desktopleft mobileleft">Heading B links</div>
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Left column subheading A'''</div>
** [[Subject B item 1]]
** [[Subject B item 2]]
** [[Subject B item 3]]
** [[Subject B item 4]]
** [[Subject B item 5]]
* <div>'''Left column subheading B'''</div>
** [[Subject B item 6]]
** [[Subject B item 7]]
* <div>'''Left column subheading C'''</div>
** [[Subject B item 8]]
** [[Subject B item 9]]
** [[Subject B item 10]]
** [[Subject B item 11]]
* '''[[Left column subheading D]]'''
** [[Subject B item 12]]
</div><div class="rightcol">
* '''[[Right column subheading A]]'''
** [[Subject B item 13]]
** [[Subject B item 14]]
** [[Subject B item 15]]
** [[Subject B item 16]]
* '''[[Right column subheading B]]'''
** [[Subject B item 17]]
** [[Subject B item 18]]
** [[Subject B item 19]]
* '''[[Right column subheading C]]'''
** [[Subject B item 20]]
** [[Subject B item 21]]
** [[Subject B item 22]]
</div></div></div><!--END Heading B links --><noinclude>
[[Category:Main page sections]]</noinclude>
514d69f3ce8db0bf6b280c21b8021bdd67e5e201
Symphony of War Wiki/Section 3
0
10
16
2022-05-18T18:12:44Z
Stygies VIII
43156
wip
wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpguides"><!-- BEGIN Guides box-->
<div class="heading desktopleft mobileleft">Guides</div>
<div class="body bigmobilelinks">
* [[How to play guide for Symphony of War]]
* [[Symphony of War#Game support|Game support]]
</div>
</div><!--END Guides box-->
<div class="fpbox mobilecollapsible expanded" id="fpvideos"><!-- BEGIN Videos box-->
<div class="heading desktopcenter mobileleft">Videos</div>
<div class="body" style="text-align: center;">
{{#ev:youtube||480|center}}
</div>
</div><!--END Videos box-->
<div class="fpbox mobilecollapsible expanded" id="fptweets"><!-- BEGIN Twitter box-->
<div class="heading desktopcenter mobileleft">Twitter</div>
<div class="body" style="height: 310px; text-align: center;">
</div>
</div><!--END Twitter box--><noinclude>
[[Category:Main page sections]]</noinclude>
638cc37aef89d5ed41d429500b0a61b4077b9d9f
Symphony of War Wiki/Section 4
0
11
17
2022-05-18T18:12:56Z
Stygies VIII
43156
wip
wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpwiki"><!-- BEGIN Wiki box-->
<div class="heading desktopleft mobileleft">Wiki Community</div>
<div class="body">
We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]!<br>
<small style="margin-left:2em;">[[Special:Recentchanges|Recent changes]] {{!}} [[Special:Newpages|New pages]] {{!}} [[Special:Wantedpages|Missing pages]]</small>
;[[Project:Community portal|How to help]]
: See how you can help contribute to Symphony of War Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
<inputbox>
type= create
width= 30
placeholder=Title of your article
</inputbox>
;[[Special:Userlogin|Register]]
: Register an account to keep track of your contributions.
</div>
</div><!--END Wiki box--><noinclude>
[[Category:Main page sections]]</noinclude>
62abf16eb0ac5eaf604c88e8b5afeba8a1b6d72a
File:Border frame left panel.png
6
12
18
2022-05-24T18:48:44Z
Stygies VIII
43156
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
User:Stygies VIII
2
14
24
2022-05-25T07:40:22Z
Stygies VIII
43156
formatting test
wikitext
text/x-wiki
{|class="article-table"
!Title
!Year
|-
|Item1
|1988
|-
|Item2
|1990
|-
|Item3
|2005
|-
|Item4
|2019
|-
|Item5
|2020
|}
{|class="wikitable"
!Title
!Year
|-
|Item1
|1988
|-
|Item2
|1990
|-
|Item3
|2005
|-
|Item4
|2019
|-
|Item5
|2020
|}
4fc462e73eb96fa91c053a79a6a38d4641c8a463
25
24
2022-05-25T07:47:36Z
Stygies VIII
43156
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:License
10
15
27
2022-05-26T13:58:29Z
Stygies VIII
43156
Created page with "<includeonly> <div style="border: 1px solid black; padding: 5px; display: flex;"> {{#switch:{{{1|}}}|Freedom Games = {{License/Freedom Games}}|CC0 = {{License/CC0}}|CC-BY-NC-ND = {{License/CC-BY-NC-ND}}|CC-BY-NC-SA = {{License/CC-BY-NC-SA}}|CC-BY-NC = {{License/CC-BY-NC}}|CC-BY-ND = {{License/CC-BY-ND}}|CC-BY-SA = {{License/CC-BY-SA}}|CC-BY = {{License/CC-BY}}|CC-PD = {{License/CC-PD}}|CC-SRR = {{License/CC-SRR}}|Fairuse = {{License/Fairuse}}|{{License/nolicense}}}}{{#if..."
wikitext
text/x-wiki
<includeonly>
<div style="border: 1px solid black; padding: 5px; display: flex;">
{{#switch:{{{1|}}}|Freedom Games = {{License/Freedom Games}}|CC0 = {{License/CC0}}|CC-BY-NC-ND = {{License/CC-BY-NC-ND}}|CC-BY-NC-SA = {{License/CC-BY-NC-SA}}|CC-BY-NC = {{License/CC-BY-NC}}|CC-BY-ND = {{License/CC-BY-ND}}|CC-BY-SA = {{License/CC-BY-SA}}|CC-BY = {{License/CC-BY}}|CC-PD = {{License/CC-PD}}|CC-SRR = {{License/CC-SRR}}|Fairuse = {{License/Fairuse}}|{{License/nolicense}}}}{{#if:{{{source|}}}|<div>Source: {{{source|}}}</div>}}</div>
</div>
</includeonly>
<noinclude>{{documentation}}</noinclude>
699bcca97cabe5cab255081d7148dcc946eb3181
Template:License/CC-BY
10
16
28
2022-05-26T13:59:00Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
1cabb95b1b2fab3e8d5a49f1b041be6235d97e6f
Template:License/CC-BY-NC
10
17
29
2022-05-26T13:59:16Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
9a78fe8161b31cdd8a23cd86792b327911cc83bd
Template:License/CC-BY-NC-ND
10
18
30
2022-05-26T13:59:44Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
3ae46c5cf4e70a6d88f10ebb639ec654b7311833
Template:License/CC-BY-NC-SA
10
19
31
2022-05-26T13:59:59Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
b285e70992f93b20818382833cdf73768c2a755f
Template:Documentation
10
20
32
2022-05-26T14:00:15Z
Stygies VIII
43156
Created page with "<includeonly>{| class="article-table" style="width:100%;" role="complementary" |- style="font-size:18px;" ! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div> |- | ''Note: portions of the template sample may not be visible without values provided.'' |- | View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]]) |- | Editors..."
wikitext
text/x-wiki
<includeonly>{| class="article-table" style="width:100%;" role="complementary"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/Draft|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Template documentation| ]]</noinclude>
4d2ac2912567051a8d2e60b7a380894a2d88a745
Template:Documentation/doc
10
21
33
2022-05-26T14:00:27Z
Stygies VIII
43156
Created page with "==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TE..."
wikitext
text/x-wiki
==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
Add <code><nowiki><noinclude></nowiki>{{t|documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE<includeonly>Any categories to be inserted into articles by the template</includeonly><noinclude>
{{documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the documentation page===
The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]).
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] and [[Template:T/piece]] templates.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
02915dedf5588ee979479cf1bfe750bbd790582d
Template:Disambig
10
22
34
2022-05-26T14:00:51Z
Stygies VIII
43156
Created page with "<div name="Disambiguation notice" class="boilerplate metadata" id="disambig" style="background-color: #eef; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;"> '''This article is a disambiguation page for {{PAGENAME}}''' The following is a list of links to pages that might share the same title.<br/> Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an Special:Whatlinkshe..."
wikitext
text/x-wiki
<div name="Disambiguation notice" class="boilerplate metadata" id="disambig" style="background-color: #eef; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;">
'''This article is a disambiguation page for {{PAGENAME}}'''
The following is a list of links to pages that might share the same title.<br/>
Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
</div><includeonly>[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
335e5c17ae86e42b0f8b121b138a940b5bdd7ad8
35
34
2022-05-26T14:01:22Z
Stygies VIII
43156
wikitext
text/x-wiki
<div name="Disambiguation notice" class="boilerplate metadata" id="disambig" style="margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;">
'''This article is a disambiguation page for {{PAGENAME}}'''
The following is a list of links to pages that might share the same title.<br/>
Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
</div><includeonly>[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
b30731ed457c97f1eca18a4ff9df52718e722746
Template:Disambig/doc
10
23
36
2022-05-26T14:01:30Z
Stygies VIII
43156
Created page with ";Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. :Articles using this template will also appear on [[Special:Disambiguations]]. ;Syntax :Add <code>{{t|disambig}}</code> at the top of a disambiguation page. <includeonly>[[Category:Article management templates|Disambiguation]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>"
wikitext
text/x-wiki
;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
:Articles using this template will also appear on [[Special:Disambiguations]].
;Syntax
:Add <code>{{t|disambig}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Article management templates|Disambiguation]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
8e19e9d1d9605d7a567e65d5f2fd0f81f928b19f
Template:InfoboxGame
10
24
37
2022-05-26T14:13:23Z
Stygies VIII
43156
Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"> <label>Developer</label> </data> <data source="publisher"> <label>Publisher</label> </data> <data source="release"> <label>Release date</label> </data> <data source="platform"> <label>Platform</label> </data> </infobox></includeonly> <noinclude> Usage:<p..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer">
<label>Developer</label>
</data>
<data source="publisher">
<label>Publisher</label>
</data>
<data source="release">
<label>Release date</label>
</data>
<data source="platform">
<label>Platform</label>
</data>
</infobox></includeonly>
<noinclude>
Usage:<pre>
{{InfoboxGame
|title=
|image=
|caption=
|developer=
|publisher=
|release=
|platform=
}}
</pre>
</noinclude>
29519ca10ee41e0401aa2b33e70719f02c8480b0
Template:License/doc
10
25
38
2022-05-26T14:13:53Z
Stygies VIII
43156
Created page with "This template is to be used in a Licensing heading on file pages to denote the file's license. '''All acceptable first parameter examples:''' <nowiki>{{License|Freedom Games}}</nowiki> {{License|Freedom Games}} <nowiki>{{License|Fairuse}}</nowiki> {{License|Fairuse}} <nowiki>{{License|CC0}}</nowiki> {{License|CC0}} <nowiki>{{License|CC-BY-NC-ND}}</nowiki> {{License|CC-BY-NC-ND}} <nowiki>{{License|CC-BY-NC-SA}}</nowiki> {{License|CC-BY-NC-SA}} <nowiki>{{License|CC-..."
wikitext
text/x-wiki
This template is to be used in a Licensing heading on file pages to denote the file's license.
'''All acceptable first parameter examples:'''
<nowiki>{{License|Freedom Games}}</nowiki>
{{License|Freedom Games}}
<nowiki>{{License|Fairuse}}</nowiki>
{{License|Fairuse}}
<nowiki>{{License|CC0}}</nowiki>
{{License|CC0}}
<nowiki>{{License|CC-BY-NC-ND}}</nowiki>
{{License|CC-BY-NC-ND}}
<nowiki>{{License|CC-BY-NC-SA}}</nowiki>
{{License|CC-BY-NC-SA}}
<nowiki>{{License|CC-BY-NC}}</nowiki>
{{License|CC-BY-NC}}
<nowiki>{{License|CC-BY-ND}}</nowiki>
{{License|CC-BY-ND}}
<nowiki>{{License|CC-BY-SA}}</nowiki>
{{License|CC-BY-SA}}
<nowiki>{{License|CC-BY}}</nowiki>
{{License|CC-BY}}
<nowiki>{{License|CC-PD}}</nowiki>
{{License|CC-PD}}
<nowiki>{{License|CC-SRR}}</nowiki>
{{License|CC-SRR}}
'''Providing no parameter (or invalid one) defaults to the nolicense notice:'''
<nowiki>{{License}}</nowiki>{{License}}
'''Source parameter (optional):'''
The source parameter accepts a url to the source where the file came from if necessary for attribution.
Example:
<nowiki>{{License|Freedom Games|source=https://freedom.gg/}}</nowiki>
{{License|Freedom Games|source=https://freedom.gg/}}
<includeonly>
[[Category:License Templates]]
</includeonly>
<noinclude>
[[Category:Template documentation]]
</noinclude>
b4edb5c196444345261730b31cd240b2bbb49ea2
Module:Mbox
828
26
39
2022-05-26T14:15:52Z
Stygies VIII
43156
Created page with "-- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]]. local Mbox = require('Dev:Mbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]] -- The imported Module is overwritten locally to include defaul..."
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]].
local Mbox = require('Dev:Mbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]]
-- The imported Module is overwritten locally to include default styling.
-- For a more flexible Mbox experience, delete the function below and import
-- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css
-- or paste (and modify as you like) its contents in your wiki's
-- [[MediaWiki:Wikia.css]] (see [[Help:Including_additional_CSS_and_JS]])
-- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox
-- for more customization inspiration
--
-- BEGIN DELETION HERE
--
local getArgs = require('Dev:Arguments').getArgs
local localCSS = mw.loadData('Module:Mbox/data').localStyle
function Mbox.main(frame)
local args = getArgs(frame)
-- styles
local styles = {}
if args.bordercolor then
styles['border-left-color'] = args.bordercolor
elseif args.type then
styles['border-left-color'] = 'var(--type-' .. args.type .. ')'
end
if args.bgcolor then
styles['background-color'] = args.bgcolor
end
-- images
local image = args.image or ''
local imagewidth = args.imagewidth or '80px'
local imagelink = ''
if args.imagelink then
imagelink = '|link=' .. args.imagelink
end
local imagewikitext = '[['..'File:' .. image .. '|' .. imagewidth .. imagelink .. ']]'
-- id for closure
local id = args.id or 'mbox'
local container = mw.html.create('div')
:addClass('mbox')
:addClass(args.class)
:css(styles)
:css(localCSS['mbox'])
:cssText(args.style)
local content = container:tag('div')
:addClass('mbox__content')
:css(localCSS['mbox__content'])
if args.image then
local image = content:tag('div')
:addClass('mbox__content__image')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__image'])
:wikitext(imagewikitext)
if args.collapsed then
image:addClass('mw-collapsed')
end
end
local contentwrapper = content:tag('div')
:addClass('mbox__content__wrapper')
:css(localCSS['mbox__content__wrapper'])
if args.header then
contentwrapper:tag('div')
:addClass('mbox__content__header')
:css(localCSS['mbox__content__header'])
:wikitext(args.header)
end
if args.text then
local text = contentwrapper:tag('div')
:addClass('mbox__content__text')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__text'])
:wikitext(args.text)
if args.collapsed then
text:addClass('mw-collapsed')
end
if args.comment then
text:tag('div')
:addClass('mbox__content__text__comment')
:css(localCSS['mbox__content__text__comment'])
:wikitext(args.comment)
end
end
contentwrapper:tag('span')
:addClass('mbox__close')
:addClass('mw-customtoggle-' .. id)
:css(localCSS['mbox__close'])
:attr('title', 'Dismiss')
if args.aside then
local aside = content:tag('div')
:addClass('mbox__content__aside')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__aside'])
:wikitext(args.aside)
if args.collapsed then
aside:addClass('mw-collapsed')
end
end
return container
end
--
-- END DELETION HERE
--
-- The last line produces the output for the template
return Mbox
ab2ffbf4150fe6a742a1363f297728cc029009d9
Module:Mbox/data
828
27
40
2022-05-26T14:16:47Z
Stygies VIII
43156
Created page with "local localStyle = { ['mbox'] = { ['display'] = 'flex', ['position'] = 'relative', ['background-color'] = 'rgba(0, 0, 0, 0.2)', ['border'] = '1px solid #201530', ['border-left-width'] = '8px', ['border-left-color'] = '#201530', ['border-radius'] = '3px', ['margin-bottom'] = '5px', ['min-height'] = '32px' }, ['mbox__content'] = { ['display'] = 'table', ['box-sizing'] = 'bor..."
Scribunto
text/plain
local localStyle = {
['mbox'] = {
['display'] = 'flex',
['position'] = 'relative',
['background-color'] = 'rgba(0, 0, 0, 0.2)',
['border'] = '1px solid #201530',
['border-left-width'] = '8px',
['border-left-color'] = '#201530',
['border-radius'] = '3px',
['margin-bottom'] = '5px',
['min-height'] = '32px'
},
['mbox__content'] = {
['display'] = 'table',
['box-sizing'] = 'border-box',
['width'] = '100%',
['padding'] = '8px 15px'
},
['mbox__content__image'] = {
['display'] = 'table-cell',
['width'] = '40px',
['height'] = '100%',
['text-align'] = 'center',
['vertical-align'] = 'middle',
['padding-right'] = '15px'
},
['mbox__content__wrapper'] = {
['display'] = 'table-cell',
['vertical-align'] = 'middle'
},
['mbox__content__header'] = {
['display'] = 'block',
['font-weight'] = 'bold'
},
['mbox__content__text'] = {
['display'] = 'block'
},
['mbox__content__text__comment'] = {
['font-size'] = 'small'
},
['mbox__content__aside'] = {
['display'] = 'table-cell',
['width'] = '100px',
['vertical-align'] = 'middle',
['text-align'] = 'center',
['padding-left'] = '15px',
['border-left'] = '1px solid #201530'
},
['mbox__close'] = {
['position'] = 'absolute',
['right'] = '0',
['top'] = '0',
['padding'] = '2px 7px',
['font-weight'] = 'bold',
['font-size'] = '16px',
['color'] = '#bbb',
['cursor'] = 'pointer',
['transition'] = 'all .15s ease-in'
}
}
return { localStyle = localStyle }
24f8c26a184a4661cdc40df610c7d30415581987
Template:License/nolicense
10
28
41
2022-05-26T14:17:23Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div> <div style="padding-left:5px; display: flex; flex-direction: column;"><div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div>
<div style="padding-left:5px; display: flex; flex-direction: column;"><div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
78cdf06add7bf1c732b597a37a2b15d7dbd753ba
Template:MessageBox
10
29
42
2022-05-26T14:18:10Z
Stygies VIII
43156
Created page with "{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Ambox --></noinclude>"
wikitext
text/x-wiki
{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
fab8a2df56fd74147e1709af14e8993cfab7ebe7
Template:License/Freedom Games
10
30
43
2022-05-26T14:18:34Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is owned by [https://freedom.gg Freedom Games] and/or its licensors, and is licensed under the Freedom Games [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Use].<br/> All trademarks and registered trademarks p..."
wikitext
text/x-wiki
<includeonly>
<div>[[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is owned by [https://freedom.gg Freedom Games] and/or its licensors, and is licensed under the Freedom Games [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Use].<br/>
All trademarks and registered trademarks present in the file are proprietary to Freedom Games and/or its licensors.
</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
37017137436026f5e658de745de7c1b7c6a9c586
Template:License/Fairuse
10
31
44
2022-05-26T14:18:53Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/> </div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/>
</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
c24447f13e4ac52e6b580ed4fa501cc78aaec00c
Template:License/CC0
10
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Stygies VIII
43156
Created page with "<includeonly> <div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
17d3ecb99a72e2a75a86eba0009ccc348e23bcf2
Template:License/CC-SRR
10
33
46
2022-05-26T14:19:32Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the Creative Commons Some Rights Reserved License.</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the Creative Commons Some Rights Reserved License.</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
9b930ecccb8d907f7db2123e1a917a0c3f9a645b
Template:License/CC-PD
10
34
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2022-05-26T14:19:56Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
8331fa57946b2e5d8d7056b177ee945c22fbd9ad
Template:License/CC-BY-SA
10
35
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2022-05-26T14:20:11Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
63a4949cd7fbf2b5b7772291637b0af340f436ca
Template:License/CC-BY-ND
10
36
49
2022-05-26T14:20:26Z
Stygies VIII
43156
Created page with "<includeonly> <div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div> <div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{documentation|Template:License/doc}}</noinclude>"
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div>
<div style="padding-left: 5px; display: flex; flex-direction: column;"><div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div>
</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
bf4ebe7c8d969ad10fbbd64cf4498c896aa643e6
Template:MessageBox/doc
10
37
50
2022-05-26T14:23:46Z
Stygies VIII
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Created page with "{{T|MessageBox}} is a template for creating message boxes. It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function. It uses the Lua templating language]]. This version is modified to produce a starter style. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]]...."
wikitext
text/x-wiki
{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the Lua templating language]]. This version is modified to produce a starter style. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="article-table" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink = Global Lua Modules
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink = Global Lua Modules
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Notice|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
cc59da0dd33b5d2e3b387377b3c4bf3b1b518317
Template:Navbox
10
38
51
2022-05-26T14:24:05Z
Stygies VIII
43156
Created page with "{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}} |}<noinclude> {{documentation}}</noinclude>"
wikitext
text/x-wiki
{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
21aa3440d9c06c537ca5808c298e155d57e8dc90
Template:Navbox/doc
10
39
52
2022-05-26T14:24:18Z
Stygies VIII
43156
Created page with ";Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <createbox> prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </createbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field..."
wikitext
text/x-wiki
;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<createbox>
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</createbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Templates/Navbox|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
4ed25c65a4985fe20923630e4f9b4bc9d238d7b2
Template:Quote
10
40
53
2022-05-26T14:24:45Z
Stygies VIII
43156
Created page with "{| style="background: transparent; border: none;" | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:top;" | “ | class="pixel" | {{{1}}} | class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:bottom;" | ” {{#if: {{{2<includeonly>|</includeonly>}}} | {{!}}- {{!}} <!-- empty cell --> {{!}} style="text-align: left;" {{!}} <sup>~ '''{{{2}}}'''</sup> {{!}} <!-- empty cell --> }} |}<noinclude> U..."
wikitext
text/x-wiki
{| style="background: transparent; border: none;"
| class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:top;" | “
| class="pixel" | {{{1}}}
| class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:bottom;" | ”
{{#if: {{{2<includeonly>|</includeonly>}}} |
{{!}}-
{{!}} <!-- empty cell -->
{{!}} style="text-align: left;" {{!}} <sup>~ '''{{{2}}}'''</sup>
{{!}} <!-- empty cell --> }}
|}<noinclude>
Usage:
<pre>
{{Quote
|Shine bright!
|Receptionist
}}
</pre>
yields:
{{Quote
|Shine bright!
|Receptionist
}}
</noinclude>
7203e6544750b8a537bd4646e729269d06e2cba0
Template:T
10
41
54
2022-05-26T14:25:57Z
Stygies VIII
43156
Created page with "<nowiki>{{</nowiki>[[Template:{{{1}}}|{{{1}}}]]{{t/piece|{{{2|---}}}}}{{t/piece|{{{3|---}}}}}{{t/piece|{{{4|---}}}}}{{t/piece|{{{5|---}}}}}{{t/piece|{{{6|---}}}}}{{t/piece|{{{7|---}}}}}{{t/piece|{{{8|---}}}}}{{t/piece|{{{9|---}}}}}{{t/piece|{{{10|---}}}}}{{t/piece|{{{11|---}}}}}{{t/piece|{{{12|---}}}}}{{t/piece|{{{13|---}}}}}{{t/piece|{{{14|---}}}}}{{t/piece|{{{15|---}}}}}{{t/piece|{{{16|---}}}}}{{t/piece|{{{17|---}}}}}{{t/piece|{{{18|---}}}}}{{t/piece|{{{19|---}}}}}{{t/..."
wikitext
text/x-wiki
<nowiki>{{</nowiki>[[Template:{{{1}}}|{{{1}}}]]{{t/piece|{{{2|---}}}}}{{t/piece|{{{3|---}}}}}{{t/piece|{{{4|---}}}}}{{t/piece|{{{5|---}}}}}{{t/piece|{{{6|---}}}}}{{t/piece|{{{7|---}}}}}{{t/piece|{{{8|---}}}}}{{t/piece|{{{9|---}}}}}{{t/piece|{{{10|---}}}}}{{t/piece|{{{11|---}}}}}{{t/piece|{{{12|---}}}}}{{t/piece|{{{13|---}}}}}{{t/piece|{{{14|---}}}}}{{t/piece|{{{15|---}}}}}{{t/piece|{{{16|---}}}}}{{t/piece|{{{17|---}}}}}{{t/piece|{{{18|---}}}}}{{t/piece|{{{19|---}}}}}{{t/piece|{{{20|---}}}}}{{t/piece|{{{21|---}}}}}<nowiki>}}</nowiki><noinclude>
{{documentation}}</noinclude>
704e7da3beae3c7de570d3718bad0512b57fabcf
Template:T/doc
10
42
55
2022-05-26T14:26:20Z
Stygies VIII
43156
Created page with ";Description :A template link with a variable number of example parameters (0-20), which can be used to show example inputs. :Utilises [[Template:T/piece]]. ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} ;Sample code :<code><nowiki>{{t|infobox}}</nowiki></code> gives... :{{t|InfoboxGame}} :<code><nowiki>{{t|InfoboxGame|Item1|Item2|Item3|Item4|Item5|...}}</nowiki></code> gives... :{{t|InfoboxGame|Item1|Item2|Item3|Item4|Item5|...}} <includeo..."
wikitext
text/x-wiki
;Description
:A template link with a variable number of example parameters (0-20), which can be used to show example inputs.
:Utilises [[Template:T/piece]].
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}}
;Sample code
:<code><nowiki>{{t|infobox}}</nowiki></code> gives...
:{{t|InfoboxGame}}
:<code><nowiki>{{t|InfoboxGame|Item1|Item2|Item3|Item4|Item5|...}}</nowiki></code> gives...
:{{t|InfoboxGame|Item1|Item2|Item3|Item4|Item5|...}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
a16478b10441bd5db194774a091caf8215ca9b3e
Template:T/piece
10
43
56
2022-05-26T14:26:28Z
Stygies VIII
43156
Created page with "{{#ifeq: {{{1|---}}}|---|||<span style="color:gray;">''<{{{1}}}>''</span>}}<noinclude> {{documentation}}</noinclude>"
wikitext
text/x-wiki
{{#ifeq: {{{1|---}}}|---|||<span style="color:gray;">''<{{{1}}}>''</span>}}<noinclude>
{{documentation}}</noinclude>
f4088f82618fb9f8600238fec5a61ecd581e4385
Template:T/piece/doc
10
44
57
2022-05-26T14:26:59Z
Stygies VIII
43156
Created page with ";Description :Parameter piece for {{t|t}}, controls styling/showing of parameter fragments. <includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>"
wikitext
text/x-wiki
;Description
:Parameter piece for {{t|t}}, controls styling/showing of parameter fragments.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
f03cdd463a0df7bba3969ddaf400c47e0df3bc49
MediaWiki:Common.css
8
5
58
26
2022-05-28T17:46:24Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
.vector-menu-dropdown h3::after {
filter: invert(1);
}
#mw-head .vector-menu-dropdown h3 {
margin-top: 3px;
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 23px 0px 23px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
/* Main page structure */
.fpbox {
margin: 5px;
padding: 5px;
overflow: auto;
width: calc(100% - 2px);
border-radius: 3px;
}
.fpbox.plain {
background: transparent;
box-shadow: none;
}
.fpbox .heading,
.fpbox .mainheading,
.fpbox .welcome {
margin: 0 0 10px;
padding: 0 0 5px;
overflow: auto;
}
.fpbox .heading {
border-radius: 3px;
border-bottom: 3px double #a42d38;
padding: 4px;
}
.fpbox .mainheading,
.fpbox .welcome {
font-size: 150%;
font-weight: bold;
}
.fpbox .heading {
text-align: center;
font-size: 132%;
font-weight: bold;
border-bottom: 3px double #a42d38;
}
.linkslabel {
margin: 15px 5px 5px;
padding: 0 0 5px;
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
background: #dedede;
border-radius: 2px;
border-bottom: 2px solid #a42d38;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
font-size: 17px;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
/* Auto-resize front page video to fit smaller columns */
.fpbox .embedvideowrap {
width: 100% !important;
max-width: 480px;
margin: 0 auto;
}
.fpbox .embedvideowrap iframe {
width: 100%!important;
}
/* Multi-column box support */
.fp-container main .columns .leftcol,
.fp-container .columns .rightcol {
width: 100%;
margin: 0;
padding: 0;
}
@media (min-width: 990px) {
.fp-container .columns .leftcol {
float: left;
width: 50%;
}
.fp-container .columns .rightcol {
float: right;
width: 50%;
}
}
.fp-section {
display: flex;
flex-wrap: wrap;
}
/* Diff dark background */
.diff-deletedline .diffchange {
background: #cc7000;
}
.diff-addedline .diffchange {
background: #617e99;
}
.diff-context {
background: #000;
color: #FFF;
}
/* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */
.mw-changeslist-legend,
.tdg-editscreen-main > span:nth-child(1) > a:nth-child(1),
.mw-search-profile-tabs,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle,
.oo-ui-tagMultiselectWidget-input > input:nth-child(1),
.mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1),
.mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1),
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1),
.catlinks,
.toc {
background: #000 !important;
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {
color:#FFF;
}
.mw-rcfilters-ui-liveUpdateButtonWidget,
.mw-rcfilters-ui-savedLinksListWidget-button,
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) {
filter: invert(1);
}
/* Wikitable and article-table formatting */
.wikitable {
border: 2px solid #a42d38;
color: #fff;
}
.wikitable th {
background-color: #0b0b0b !important;
}
.wikitable td, .WikiaTable td {
background: #151515;
margin: 1px;
}
.table, .wikitable, .article-table {
display: inline-table;
overflow-x: auto;
white-space: normal;
}
.wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td,
.wikitable th, .wikitable > tr > th, .wikitable > * > tr > th {
padding: .2em .4em;
border: 1px solid #323232;
}
.article-table td {
padding: 6px 12px;
}
66f975b38e72d265e8a62722428745e14abf8979
62
58
2022-05-28T18:18:05Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
.vector-menu-dropdown h3::after {
filter: invert(1);
}
#mw-head .vector-menu-dropdown h3 {
margin-top: 3px;
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 23px 0px 23px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
/* Main page structure */
.fpbox {
margin: 5px;
padding: 5px;
overflow: auto;
width: calc(100% - 2px);
border-radius: 3px;
}
.fpbox.plain {
background: transparent;
box-shadow: none;
}
.fpbox .heading,
.fpbox .mainheading,
.fpbox .welcome {
margin: 0 0 10px;
padding: 0 0 5px;
overflow: auto;
}
.fpbox .heading {
border-radius: 3px;
border-bottom: 3px double #a42d38;
padding: 4px;
}
.fpbox .mainheading,
.fpbox .welcome {
font-size: 150%;
font-weight: bold;
}
.fpbox .heading {
text-align: center;
font-size: 132%;
font-weight: bold;
border-bottom: 3px double #a42d38;
}
.linkslabel {
margin: 15px 5px 5px;
padding: 0 0 5px;
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
background: #dedede;
border-radius: 2px;
border-bottom: 2px solid #a42d38;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
font-size: 17px;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
/* Auto-resize front page video to fit smaller columns */
.fpbox .embedvideowrap {
width: 100% !important;
max-width: 480px;
margin: 0 auto;
}
.fpbox .embedvideowrap iframe {
width: 100%!important;
}
/* Multi-column box support */
.fp-container main .columns .leftcol,
.fp-container .columns .rightcol {
width: 100%;
margin: 0;
padding: 0;
}
@media (min-width: 990px) {
.fp-container .columns .leftcol {
float: left;
width: 50%;
}
.fp-container .columns .rightcol {
float: right;
width: 50%;
}
}
.fp-section {
display: flex;
flex-wrap: wrap;
}
/* Diff dark background */
.diff-deletedline .diffchange {
background: #cc7000;
}
.diff-addedline .diffchange {
background: #617e99;
}
.diff-context {
background: #000;
color: #FFF;
}
/* Adjusting recent changes, toc, catlinks and manage templatedata to dark background */
.mw-changeslist-legend,
.tdg-editscreen-main > span:nth-child(1) > a:nth-child(1),
.mw-search-profile-tabs,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle,
.oo-ui-tagMultiselectWidget-input > input:nth-child(1),
.mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1),
.mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1),
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1),
.catlinks,
.toc {
background: #000 !important;
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {
color:#FFF;
}
.mw-rcfilters-ui-liveUpdateButtonWidget,
.mw-rcfilters-ui-savedLinksListWidget-button,
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) {
filter: invert(1);
}
/* Adjusting lists to dark mode */
ul {
list-style-image: none;
}
/* Wikitable and article-table formatting */
.wikitable {
border: 2px solid #a42d38;
color: #fff;
}
.wikitable th {
background-color: #0b0b0b !important;
}
.wikitable td, .WikiaTable td {
background: #151515;
margin: 1px;
}
.table, .wikitable, .article-table {
display: inline-table;
overflow-x: auto;
white-space: normal;
}
.wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td,
.wikitable th, .wikitable > tr > th, .wikitable > * > tr > th {
padding: .2em .4em;
border: 1px solid #323232;
}
.article-table td {
padding: 6px 12px;
}
8179f8445bf5f978569ecec14369053b1a010f7f
96
62
2022-05-29T13:25:17Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/5/57/Site-background.png) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
.vector-menu-dropdown h3::after {
filter: invert(1);
}
#mw-head .vector-menu-dropdown h3 {
margin-top: 3px;
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 23px 0px 23px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
/* Main page structure */
.fpbox {
margin: 5px;
padding: 5px;
overflow: auto;
width: calc(100% - 2px);
border-radius: 3px;
}
.fpbox.plain {
background: transparent;
box-shadow: none;
}
.fpbox .heading,
.fpbox .mainheading,
.fpbox .welcome {
margin: 0 0 10px;
padding: 0 0 5px;
overflow: auto;
}
.fpbox .heading {
border-radius: 3px;
border-bottom: 3px double #a42d38;
padding: 4px;
}
.fpbox .mainheading,
.fpbox .welcome {
font-size: 150%;
font-weight: bold;
}
.fpbox .heading {
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.mw-rcfilters-ui-liveUpdateButtonWidget,
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66104d9555a143a4b3214bc4b3ccf9a55aa05f60
97
96
2022-05-29T13:26:40Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
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/* Centers logo */
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margin-top: -1em;
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/* Content theming */
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border-image-width: 120px;
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border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
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f970c33307ac8325848ed7cc1cf33b350f53ea77
Symphony of War Wiki/Section 3
0
10
59
16
2022-05-28T18:09:56Z
Stygies VIII
43156
wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpguides"><!-- BEGIN Guides box-->
<div class="heading desktopleft mobileleft">Guides</div>
<div class="body bigmobilelinks">
* [[Army|How to manage the army and level it up]]
* [[Nephilim Power|About the Nephilim Power]]
* [[Difficulty|Game difficulty]]
* [https://www.youtube.com/watch?v=As2k1S2wIQw&list=PLLXgvKiC-NvmGmKl-vAby1rHzvLIX-Xk9 Tutorial videos]
* [https://discord.com/invite/dancingdragongames Official Discord server]
</div>
</div><!--END Guides box-->
<div class="fpbox mobilecollapsible expanded" id="fpvideos"><!-- BEGIN Videos box-->
<div class="heading desktopcenter mobileleft">Videos</div>
<div class="body" style="text-align: center;">
{{#ev:youtube|gaCRuLXhLFw|480|center}}
[https://www.youtube.com/user/harmonic42 More videos]
</div>
</div><!--END Videos box-->
[[Category:Main page sections]]</noinclude>
49be98ffaa1bc7205fcc46c98260682e9a8b5f92
61
59
2022-05-28T18:13:17Z
Stygies VIII
43156
wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpguides"><!-- BEGIN Guides box-->
<div class="heading desktopleft mobileleft">Guides</div>
<div class="body bigmobilelinks">
* [[Army|How to manage the army and level it up]]
* [[Nephilim Power|About the Nephilim Power]]
* [[Difficulty|Game difficulty]]
* [https://www.youtube.com/watch?v=As2k1S2wIQw&list=PLLXgvKiC-NvmGmKl-vAby1rHzvLIX-Xk9 Tutorial videos]
* [https://discord.com/invite/dancingdragongames Official Discord server]
</div>
</div><!--END Guides box-->
<div class="fpbox mobilecollapsible expanded" id="fpvideos"><!-- BEGIN Videos box-->
<div class="heading desktopcenter mobileleft">Videos</div>
<div class="body" style="text-align: center;">
{{#ev:youtube|gaCRuLXhLFw|480|center}}
[https://www.youtube.com/user/harmonic42 More videos]
</div>
</div><!--END Videos box--><noinclude>
[[Category:Main page sections]]</noinclude>
4c1d1273b17b4d3dc1aed7ff37e290a34a6573c9
Symphony of War Wiki/Section 4
0
11
60
17
2022-05-28T18:12:34Z
Stygies VIII
43156
wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpwiki"><!-- BEGIN Wiki box-->
<div class="heading desktopleft mobileleft">Wiki Community</div>
<div class="body">
We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]!<br>
<small style="margin-left:2em;">[[Special:Recentchanges|Recent changes]] {{!}} [[Special:Newpages|New pages]] {{!}} [[Special:Wantedpages|Missing pages]]</small>
;How to help
: See how you can help contribute to Symphony of War Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
<inputbox>
type= create
width= 30
placeholder=Title of your article
</inputbox>
;[[Special:Userlogin|Register]]
: Register an account to keep track of your contributions.
</div>
</div><!--END Wiki box--><noinclude>
[[Category:Main page sections]]</noinclude>
cdba8ce45cc4ff19343339dd163484b51c73c315
Symphony of War Wiki/Section 1
0
8
63
14
2022-05-28T19:50:02Z
Stygies VIII
43156
wikitext
text/x-wiki
<div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box-->
<div class="heading mobileonly">Welcome to the Symphony of War Wiki</div>
<div>The Symphony of War Wiki is written and maintained by the players. We gather all information on gameplay, lore and other information about [[Symphony of War]].</div>
<div>Please feel free to contribute by creating new articles or expanding on existing ones.</div>
</div><!--END Welcome box-->
<div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box-->
<div class="heading desktopcenter mobileleft">About Symphony of War</div>
<div class="body">
At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.</div>
</div>
</div><!--END Welcome and Description Spotlight box--><noinclude>
[[Category:Main page sections]]</noinclude>
fc24e5d55b5d6130e883ee1644d8704154572499
64
63
2022-05-28T20:03:56Z
Stygies VIII
43156
Undo revision 63 by [[Special:Contributions/Stygies VIII|Stygies VIII]] ([[User talk:Stygies VIII|talk]])
wikitext
text/x-wiki
<div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box-->
<div class="heading mobileonly">Welcome to the Symphony of War Wiki</div>
<div>The Symphony of War Wiki is written and maintained by the players.</div>
<div>Please feel free to contribute by creating new articles or expanding on existing ones.</div>
</div><!--END Welcome box-->
<div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box-->
<div class="heading desktopcenter mobileleft">About Symphony of War</div>
<div class="body">
Add a description of the game which covers topics of interest and has links.<div style="float: right;"><nowiki>[</nowiki>[[Symphony of War|Read more...]]<nowiki>]</nowiki></div>
</div>
</div><!--END Welcome and Description Spotlight box--><noinclude>
[[Category:Main page sections]]</noinclude>
a211d8abf1115908306c1002e7c0ba2b015ac7f4
65
64
2022-05-28T20:06:31Z
Stygies VIII
43156
wikitext
text/x-wiki
<div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box-->
<div class="heading mobileonly">Welcome to the Symphony of War Wiki</div>
<div>The Symphony of War Wiki is written and maintained by the players. We gather all information on gameplay, lore and other information about [[Symphony of War]].</div>
<div>Please feel free to contribute by creating new articles or expanding on existing ones.</div>
</div><!--END Welcome box-->
<div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box-->
<div class="heading desktopcenter mobileleft">About Symphony of War</div>
<div class="body">
At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
</div>
</div><!--END Welcome and Description Spotlight box--><noinclude>
[[Category:Main page sections]]</noinclude>
065ac6f9583ac97f115190a262201a4cb32fffb5
Symphony of War Wiki/Section 2
0
9
66
15
2022-05-28T21:29:09Z
Stygies VIII
43156
wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links -->
<div class="heading desktopleft mobileleft">Content</div>
<!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. -->
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Factions'''</div>
** [[Antares Rebellion]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
** [[Kingdom of Sayunaa]]
** [[Republic of Sandraka]]
</div><div class="rightcol">
* <div>'''Geography'''</div>
** [[Tahnra]]
** [[Demyria]]
** [[Grothnor]]
** [[Hallstad]]
** [[Judecca]]
** [[Lycia]]
** [[Sandraka]]
** [[Sayunaa]]
** [[Sinarra]]
** [[Varna]]
** [[Veridia]]
</div>
</div></div><!--END Content links -->
<div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links -->
<div class="heading desktopleft mobileleft">Heading B links</div>
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Gameplay'''</div>
** [[Classes]]
** [[Units]]
** [[Squad]]s
* <div>'''Units'''</div>
** [[Archery]]
** [[Dragons]]
** [[Gunners]]
** [[Magicians]]
</div><div class="rightcol">
* <div>'''Management'''</div>
** [[Hero]]
** [[Faction Rank]]
** [[Technology]]
* <div>'''Mounted units'''</div>
** [[Cavalry]]
** [[Dragon Riders]]
** [[Heavy Infantry]]
** [[Light Infantry]]
</div></div></div><!--END Heading B links --><noinclude>
[[Category:Main page sections]]</noinclude>
595395edf96128f3ea2acda090717559b3211d09
67
66
2022-05-28T21:29:58Z
Stygies VIII
43156
wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links -->
<div class="heading desktopleft mobileleft">The world</div>
<!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. -->
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Factions'''</div>
** [[Antares Rebellion]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
** [[Kingdom of Sayunaa]]
** [[Republic of Sandraka]]
</div><div class="rightcol">
* <div>'''Geography'''</div>
** [[Tahnra]]
** [[Demyria]]
** [[Grothnor]]
** [[Hallstad]]
** [[Judecca]]
** [[Lycia]]
** [[Sandraka]]
** [[Sayunaa]]
** [[Sinarra]]
** [[Varna]]
** [[Veridia]]
</div>
</div></div><!--END Content links -->
<div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links -->
<div class="heading desktopleft mobileleft">Gameplay</div>
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Tactics'''</div>
** [[Classes]]
** [[Units]]
** [[Squad]]s
* <div>'''Units'''</div>
** [[Archery]]
** [[Dragons]]
** [[Gunners]]
** [[Magicians]]
</div><div class="rightcol">
* <div>'''Management'''</div>
** [[Hero]]
** [[Faction Rank]]
** [[Technology]]
* <div>'''Mounted units'''</div>
** [[Cavalry]]
** [[Dragon Riders]]
** [[Heavy Infantry]]
** [[Light Infantry]]
</div></div></div><!--END Heading B links --><noinclude>
[[Category:Main page sections]]</noinclude>
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wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links -->
<div class="heading desktopleft mobileleft">The world</div>
<!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. -->
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Factions'''</div>
** [[Antares Rebellion]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
** [[Kingdom of Sayunaa]]
** [[Republic of Sandraka]]
</div><div class="rightcol">
* <div>'''Geography'''</div>
** [[Tahnra]]
** [[Demyria]]
** [[Grothnor]]
** [[Hallstad]]
** [[Judecca]]
** [[Lycia]]
** [[Sandraka]]
** [[Sayunaa]]
** [[Sinarra]]
** [[Varna]]
** [[Veridia]]
</div>
</div></div><!--END Content links -->
<div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links -->
<div class="heading desktopleft mobileleft">Gameplay</div>
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Units'''</div>
** [[Archery]]
** [[Dragons]]
** [[Gunners]]
** [[Magicians]]
* <div>'''Mounted units'''</div>
** [[Cavalry]]
** [[Dragon Riders]]
** [[Heavy Infantry]]
** [[Light Infantry]]
</div><div class="rightcol">
* <div>'''Tactics'''</div>
** [[Classes]]
** [[Units]]
** [[Squad]]s
* <div>'''Management'''</div>
** [[Hero]]
** [[Faction Rank]]
** [[Technology]]
</div></div></div><!--END Heading B links --><noinclude>
[[Category:Main page sections]]</noinclude>
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wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links -->
<div class="heading desktopleft mobileleft">The world</div>
<!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. -->
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Factions'''</div>
** [[Antares Rebellion]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
** [[Kingdom of Sayunaa]]
** [[Republic of Sandraka]]
</div><div class="rightcol">
* <div>'''Geography'''</div>
** [[Tahnra]]
** [[Demyria]]
** [[Grothnor]]
** [[Hallstad]]
** [[Judecca]]
** [[Lycia]]
** [[Sandraka]]
** [[Sayunaa]]
** [[Sinarra]]
** [[Varna]]
** [[Veridia]]
</div>
</div></div><!--END Content links -->
<div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links -->
<div class="heading desktopleft mobileleft">Gameplay</div>
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Units'''</div>
** [[Archery]]
** [[Cavalry]]
** [[Dragons]]
** [[Dragon Riders]]
** [[Gunners]]
** [[Heavy Infantry]]
** [[Light Infantry]]
** [[Magicians]]
</div><div class="rightcol">
* <div>'''Tactics'''</div>
** [[Classes]]
** [[Units]]
** [[Squad]]s
* <div>'''Management'''</div>
** [[Hero]]
** [[Faction Rank]]
** [[Technology]]
</div></div></div><!--END Heading B links --><noinclude>
[[Category:Main page sections]]</noinclude>
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wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links -->
<div class="heading desktopleft mobileleft">The world</div>
<!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. -->
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Factions'''</div>
** [[Antares Rebellion]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
** [[Kingdom of Sayunaa]]
** [[Republic of Sandraka]]
</div><div class="rightcol">
* <div>'''Geography'''</div>
** [[Tahnra]]
** [[Demyria]]
** [[Grothnor]]
** [[Hallstad]]
** [[Judecca]]
** [[Lycia]]
** [[Sandraka]]
** [[Sayunaa]]
** [[Sinarra]]
** [[Varna]]
** [[Veridia]]
</div>
</div></div><!--END Content links -->
<div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links -->
<div class="heading desktopleft mobileleft">Gameplay</div>
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Units'''</div>
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
</div><div class="rightcol">
* <div>'''Tactics'''</div>
** [[Classes]]
** [[Units]]
** [[Squad]]s
* <div>'''Management'''</div>
** [[Hero]]
** [[Faction Rank]]
** [[Technology]]
</div></div></div><!--END Heading B links --><noinclude>
[[Category:Main page sections]]</noinclude>
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wikitext
text/x-wiki
<div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links -->
<div class="heading desktopleft mobileleft">The world</div>
<!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. -->
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Factions'''</div>
** [[Antares Rebellion]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
** [[Kingdom of Sayunaa]]
** [[Republic of Sandraka]]
</div><div class="rightcol">
* <div>'''Geography'''</div>
** [[Tahnra]]
** [[Demyria]]
** [[Grothnor]]
** [[Hallstad]]
** [[Judecca]]
** [[Lycia]]
** [[Sandraka]]
** [[Sayunaa]]
** [[Sinarra]]
** [[Varna]]
** [[Veridia]]
</div>
</div></div><!--END Content links -->
<div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links -->
<div class="heading desktopleft mobileleft">Gameplay</div>
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Units'''</div>
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
</div><div class="rightcol">
* <div>'''Tactics'''</div>
** [[Classes]]
** [[Unit]]s
** [[Squad]]s
* <div>'''Management'''</div>
** [[Hero]]
** [[Faction Rank]]
** [[Technology]]
</div></div></div><!--END Heading B links --><noinclude>
[[Category:Main page sections]]</noinclude>
10ae7f3eab21d8d4388718ecdccc0cee39f04c6c
MediaWiki:Sidebar
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Created page with "* navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage * gameplay ** Difficulty|Difficulty ** Hero|Hero ** Nephilim Power|Nephilim Power ** Classes|Classes ** Army|Army ** Units|Units ** Squad|Squads ** Faction Rank|Faction Rank ** Technology|Technology *units ** Archery|Archery ** Cavalry|Cavalry ** Dragons|Dragons ** Dragon Riders|Dragon Riders ** Gunners|Gunners ** Heavy Infantry|Heavy Infantry ** Light Infantry|L..."
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
* gameplay
** Difficulty|Difficulty
** Hero|Hero
** Nephilim Power|Nephilim Power
** Classes|Classes
** Army|Army
** Units|Units
** Squad|Squads
** Faction Rank|Faction Rank
** Technology|Technology
*units
** Archery|Archery
** Cavalry|Cavalry
** Dragons|Dragons
** Dragon Riders|Dragon Riders
** Gunners|Gunners
** Heavy Infantry|Heavy Infantry
** Light Infantry|Light Infantry
** Magicians|Magicians
* factions
** Antares Rebellion|Antares Rebellion
** Direct Imperial Control|Direct Imperial Control
** Donari Temple|Donari Temple
** Duchy of Embor|Duchy of Embor
** Duchy of Isanter|Duchy of Isanter
** Duchy of Rimorgue|Duchy of Rimorgue
** Kingdom of Sayunaa|Kingdom of Sayunaa
** Republic of Sandraka|Republic of Sandraka
* geography
** Tahnra|Tahnra
** Demyria|Demyria
** Grothnor|Grothnor
** Hallstad|Hallstad
** Judecca|Judecca
** Lycia|Lycia
** Sandraka|Sandraka
** Sayunaa|Sayunaa
** Sinarra|Sinarra
** Varna|Varna
** Veridia|Veridia
* SEARCH
* TOOLBOX
* LANGUAGES
6c1046c4c3d920663fedadc5f81c45acd648c694
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wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
* gameplay
** Difficulty|Difficulty
** Hero|Hero
** Nephilim Power|Nephilim Power
** Classes|Classes
** Army|Army
** Units|Units
** Squad|Squads
** Faction Rank|Faction Rank
** Technology|Technology
* factions
** Antares Rebellion|Antares Rebellion
** Direct Imperial Control|Direct Imperial Control
** Donari Temple|Donari Temple
** Duchy of Embor|Duchy of Embor
** Duchy of Isanter|Duchy of Isanter
** Duchy of Rimorgue|Duchy of Rimorgue
** Kingdom of Sayunaa|Kingdom of Sayunaa
** Republic of Sandraka|Republic of Sandraka
* SEARCH
* TOOLBOX
* LANGUAGES
94a5b1a0ee5a3310a59bfa396dee5f14fca7cf57
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wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
* Gameplay
** Difficulty|Difficulty
** Hero|Hero
** Nephilim Power|Nephilim Power
** Classes|Classes
** Army|Army
** Units|Units
** Squad|Squads
** Faction Rank|Faction Rank
** Technology|Technology
* Factions
** Antares Rebellion|Antares Rebellion
** Direct Imperial Control|Direct Imperial Control
** Donari Temple|Donari Temple
** Duchy of Embor|Duchy of Embor
** Duchy of Isanter|Duchy of Isanter
** Duchy of Rimorgue|Duchy of Rimorgue
** Kingdom of Sayunaa|Kingdom of Sayunaa
** Republic of Sandraka|Republic of Sandraka
* SEARCH
* TOOLBOX
* LANGUAGES
1e8082c1da027af9f140a10a999eedfac7dbbf56
Template:InfoboxUnit
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Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="offense"> <label>Offense</label> </data> <data source="defense"> <label>Defense</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="magic"> <label>Magic</label> </data> <data source="utility"> <label>Utility</label> </data> </inf..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="offense">
<label>Offense</label>
</data>
<data source="defense">
<label>Defense</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="magic">
<label>Magic</label>
</data>
<data source="utility">
<label>Utility</label>
</data>
</infobox></includeonly>
<noinclude>
Usage:<pre>
{{InfoboxUnit
|title=
|image=
|caption=
|offense=
|defense
|speed=
|magic=
|utility=
}}
</pre>
</noinclude>
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<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="offense">
<label>Offense</label>
</data>
<data source="defense">
<label>Defense</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="magic">
<label>Magic</label>
</data>
<data source="utility">
<label>Utility</label>
</data>
</infobox></includeonly>
<noinclude>
Usage:<pre>
{{InfoboxUnit
|title=
|image=
|caption=
|offense=
|defense=
|speed=
|magic=
|utility=
}}
</pre>
</noinclude>
093449ab1cc9560b1a657888956667324c8082bf
Template:InfoboxFaction
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Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="capital"> <label>Capital</label> </data> <data source="ruler"> <label>Ruler</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxFaction |title= |image= |caption= |capital= |ruler= }} </pre> </noinclude>"
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="capital">
<label>Capital</label>
</data>
<data source="ruler">
<label>Ruler</label>
</data>
</infobox></includeonly>
<noinclude>
Usage:<pre>
{{InfoboxFaction
|title=
|image=
|caption=
|capital=
|ruler=
}}
</pre>
</noinclude>
f9d498512a24f8059be3a34c00d738509ea4621b
Template:InfoboxCharacter
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Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="faction"> <label>Faction</label> </data> <data source="rank"> <label>Rank</label> </data> </infobox></includeonly> <noinclude> Usage:<pre> {{InfoboxCharacter |title= |image= |caption= |faction= |rank= }} </pre> </noinclude>"
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="faction">
<label>Faction</label>
</data>
<data source="rank">
<label>Rank</label>
</data>
</infobox></includeonly>
<noinclude>
Usage:<pre>
{{InfoboxCharacter
|title=
|image=
|caption=
|faction=
|rank=
}}
</pre>
</noinclude>
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Hero
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Redirected page to [[Hero of Legend]]
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#REDIRECT [[Hero of Legend]]
c1944e0c5ee5a23547c172e636cf74090613e101
Archery
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Created page with "'''Archery''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Archery units include: *[[Archer]] *[[Bowman]] *[[Crossbow]] *[[Horsebow]] *[[Raider]] *[[Warbow]] [[Category:Units]]"
wikitext
text/x-wiki
'''Archery''' is a type of [[unit]] in [[Symphony of War]].
==Units==
Archery units include:
*[[Archer]]
*[[Bowman]]
*[[Crossbow]]
*[[Horsebow]]
*[[Raider]]
*[[Warbow]]
[[Category:Units]]
3fe3bb55e26a4b6dbb65d40a3f0cc02db65be274
Firearms
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Created page with "'''Firearms''' are a type of [[unit]] in [[Symphony of War]]. ==Units== Firearms units include: *[[Dragoon]] *[[Gunner]] *[[Siege Cannon]] [[Category:Units]]"
wikitext
text/x-wiki
'''Firearms''' are a type of [[unit]] in [[Symphony of War]].
==Units==
Firearms units include:
*[[Dragoon]]
*[[Gunner]]
*[[Siege Cannon]]
[[Category:Units]]
59b6bd0454a5408d9bb9f23bcfaf8cc16efde889
Heavy Cavalry
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Created page with "'''Heavy Cavalry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Heavy Cavalry units include: *[[Cavalier]] *[[Knight]] *[[Valkyrie]] [[Category:Units]]"
wikitext
text/x-wiki
'''Heavy Cavalry''' is a type of [[unit]] in [[Symphony of War]].
==Units==
Heavy Cavalry units include:
*[[Cavalier]]
*[[Knight]]
*[[Valkyrie]]
[[Category:Units]]
2c3a020cfc587b6b7b41e389f147ea2675bdb5d2
Heavy Infantry
0
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Created page with "'''Heavy Infantry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Heavy Infantry units include: *[[Acolyte]] *[[Centurion]] *[[Champion]] *[[Fighter]] *[[Paladin]] *[[Samurai]] *[[Sentinel]] *[[Soldier]] *[[Spearman]] *[[Zweihander]] [[Category:Units]]"
wikitext
text/x-wiki
'''Heavy Infantry''' is a type of [[unit]] in [[Symphony of War]].
==Units==
Heavy Infantry units include:
*[[Acolyte]]
*[[Centurion]]
*[[Champion]]
*[[Fighter]]
*[[Paladin]]
*[[Samurai]]
*[[Sentinel]]
*[[Soldier]]
*[[Spearman]]
*[[Zweihander]]
[[Category:Units]]
2b29644c11e02a5e419911751b14839f90d8d391
Light Cavalry
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Created page with "'''Light Cavalry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Light Cavalry units include: *[[Hussar]] *[[Scout]] [[Category:Units]]"
wikitext
text/x-wiki
'''Light Cavalry''' is a type of [[unit]] in [[Symphony of War]].
==Units==
Light Cavalry units include:
*[[Hussar]]
*[[Scout]]
[[Category:Units]]
e9a22ca0ae4c188ba30e01422af0de62dbf764e1
Light Infantry
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Created page with "'''Light Infantry''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Light Infantry units include: *[[Assassin]] *[[Militia]] *[[Ranger]] *[[Rogue]] *[[Skirmisher]] *[[Swordfighter]] *[[Swordmaster]] [[Category:Units]]"
wikitext
text/x-wiki
'''Light Infantry''' is a type of [[unit]] in [[Symphony of War]].
==Units==
Light Infantry units include:
*[[Assassin]]
*[[Militia]]
*[[Ranger]]
*[[Rogue]]
*[[Skirmisher]]
*[[Swordfighter]]
*[[Swordmaster]]
[[Category:Units]]
e9724506c06d1d4c8e7d2a8ee8c72887e5988896
Category:Units
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Created page with "Category for units in [[Symphony of War]]. [[Category:Gameplay]]"
wikitext
text/x-wiki
Category for units in [[Symphony of War]].
[[Category:Gameplay]]
065d86d5ef698ac076a35e66068700447140ecb0
Category:Gameplay
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Created page with "[[Category:Symphony of War Wiki]]"
wikitext
text/x-wiki
[[Category:Symphony of War Wiki]]
38ca62053b410d66a9f7392746c92795b3ea9ecd
Category:Symphony of War Wiki
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Created page with "Main category for all [[Symphony of War Wiki]] content."
wikitext
text/x-wiki
Main category for all [[Symphony of War Wiki]] content.
4aeb1059af660fd48a39d9707bb0e98cd0616a12
Magician
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Created page with "'''Magician''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Magician units include: *[[Apprentice]] *[[Fire Mage]] *[[Ice Mage]] *[[Lightning Mage]] *[[Siren]] *[[Sorceress]] [[Category:Units]]"
wikitext
text/x-wiki
'''Magician''' is a type of [[unit]] in [[Symphony of War]].
==Units==
Magician units include:
*[[Apprentice]]
*[[Fire Mage]]
*[[Ice Mage]]
*[[Lightning Mage]]
*[[Siren]]
*[[Sorceress]]
[[Category:Units]]
640011129efe5511bded0e3f2fae0cc8278dc845
Support
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Created page with "'''Support''' is a type of [[unit]] in [[Symphony of War]]. ==Units== Support units include: *[[Hospitaller]] *[[Medic]] *[[Priestess]] *[[Templar]] [[Category:Units]]"
wikitext
text/x-wiki
'''Support''' is a type of [[unit]] in [[Symphony of War]].
==Units==
Support units include:
*[[Hospitaller]]
*[[Medic]]
*[[Priestess]]
*[[Templar]]
[[Category:Units]]
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Unit
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Created page with "'''Units''' are one of key parts of gameplay in [[Symphony of War]]. ==Squads== Units can be placed on a grid as [[squad]]s. The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them. ==Unit types== ** [[Archery]] ** [[Dragon]]s ** [[Dragon Rider]]s ** [[Firearms]] ** [[Heavy Cavalry]] ** [[Heavy Infantry]] ** [[Light Cavalry]] ** Light..."
wikitext
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'''Units''' are one of key parts of gameplay in [[Symphony of War]].
==Squads==
Units can be placed on a grid as [[squad]]s. The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them.
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
[[Category:Units]]
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File:Character creation.png
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{{License/Fairuse}}
[[Category:Images]]
wikitext
text/x-wiki
== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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File:Character creation form.png
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{{License/Fairuse}}
[[Category:Images]]
wikitext
text/x-wiki
== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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Category:Images
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Created page with "Category for images. [[Category:Symphony of War Wiki]]"
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Category for images.
[[Category:Symphony of War Wiki]]
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Hero of Legend
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Created page with "[[File:Character creation form.png|thumb|right]] [[File:Character creation.png|thumb|right]] '''Hero of Legend''' is the player character in [[Symphony of War]]. The Hero's story and abilities are the same regardless of form and name. While creating the character, the player has to answer some questions about their personal philosophy that directly impacts the main hero’s development. [[Category:Gameplay]]"
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[[File:Character creation form.png|thumb|right]]
[[File:Character creation.png|thumb|right]]
'''Hero of Legend''' is the player character in [[Symphony of War]].
The Hero's story and abilities are the same regardless of form and name. While creating the character, the player has to answer some questions about their personal philosophy that directly impacts the main hero’s development.
[[Category:Gameplay]]
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Difficulty
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Created page with "'''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs. ==Levels of difficulty== * * Insane – unlocked by completing the game, there is [[unit]] permadeath [[Category:Gameplay]]"
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'''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs.
==Levels of difficulty==
*
* Insane – unlocked by completing the game, there is [[unit]] permadeath
[[Category:Gameplay]]
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'''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs.
==Levels of difficulty==
* Insane – unlocked by completing the game, there is [[unit]] permadeath
[[Category:Gameplay]]
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'''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs.
==Levels of difficulty==
{|class="article-table"
!Level
!Description
|-
|Insane
|Unlocked by completing the game, there is [[unit]] permadeath
|}
[[Category:Gameplay]]
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Faction Rank
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Created page with "'''Faction Rank''' can be used to level up the [[army]]. The more battles the [[Hero]] wins, the higher their Faction Rank, which unlocks more [[technology]] and other new [[abilities]]. [[Category:Gameplay]]"
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'''Faction Rank''' can be used to level up the [[army]]. The more battles the [[Hero]] wins, the higher their Faction Rank, which unlocks more [[technology]] and other new [[abilities]].
[[Category:Gameplay]]
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Technology
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Created page with "'''Technology''' is a gameplay element used to build better equipment, refine battle tactics, improve magic and dragon taming, and produce firearms. It can be advanced during the Home Base sequence between [[chapter]]s. [[Category:Gameplay]]"
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'''Technology''' is a gameplay element used to build better equipment, refine battle tactics, improve magic and dragon taming, and produce firearms. It can be advanced during the Home Base sequence between [[chapter]]s.
[[Category:Gameplay]]
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Unit
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'''Units''' are one of key parts of gameplay in [[Symphony of War]].
==Squads==
Units can be placed on a grid as [[squad]]s. The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them.
==Unit classes==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
[[Category:Units]]
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'''Units''' are one of key parts of gameplay in [[Symphony of War]].
==Squads==
Units can be placed on a grid as [[squad]]s. The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them.
==Unit classes==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
[[Category:Units]]
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'''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit classes==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
[[Category:Units]]
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Support
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'''Support''' is one of [[unit]] classes in [[Symphony of War]].
==Units==
Support units include:
*[[Hospitaller]]
*[[Medic]]
*[[Priestess]]
*[[Templar]]
[[Category:Units]]
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Archery
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'''Archery''' is one of [[unit]] classes in [[Symphony of War]].
==Units==
Archery units include:
*[[Archer]]
*[[Bowman]]
*[[Crossbow]]
*[[Horsebow]]
*[[Raider]]
*[[Warbow]]
[[Category:Units]]
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Firearms
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'''Firearms''' are one of [[unit]] classes in [[Symphony of War]].
==Units==
Firearms units include:
*[[Dragoon]]
*[[Gunner]]
*[[Siege Cannon]]
[[Category:Units]]
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Magician
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'''Magician''' is one of [[unit]] classes in [[Symphony of War]].
==Units==
Magician units include:
*[[Apprentice]]
*[[Fire Mage]]
*[[Ice Mage]]
*[[Lightning Mage]]
*[[Siren]]
*[[Sorceress]]
[[Category:Units]]
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Light Cavalry
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'''Light Cavalry''' is one of [[unit]] classes in [[Symphony of War]].
==Units==
Light Cavalry units include:
*[[Hussar]]
*[[Scout]]
[[Category:Units]]
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Light Infantry
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'''Light Infantry''' is one of [[unit]] classes in [[Symphony of War]].
==Units==
Light Infantry units include:
*[[Assassin]]
*[[Militia]]
*[[Ranger]]
*[[Rogue]]
*[[Skirmisher]]
*[[Swordfighter]]
*[[Swordmaster]]
[[Category:Units]]
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Heavy Cavalry
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'''Heavy Cavalry''' is one of [[unit]] classes in [[Symphony of War]].
==Units==
Heavy Cavalry units include:
*[[Cavalier]]
*[[Knight]]
*[[Valkyrie]]
[[Category:Units]]
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Heavy Infantry
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'''Heavy Infantry''' is one of [[unit]] classes in [[Symphony of War]].
==Units==
Heavy Infantry units include:
*[[Acolyte]]
*[[Centurion]]
*[[Champion]]
*[[Fighter]]
*[[Paladin]]
*[[Samurai]]
*[[Sentinel]]
*[[Soldier]]
*[[Spearman]]
*[[Zweihander]]
[[Category:Units]]
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Symphony of War Wiki/Section 3
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<div class="fpbox mobilecollapsible expanded" id="fpguides"><!-- BEGIN Guides box-->
<div class="heading desktopleft mobileleft">Guides</div>
<div class="body bigmobilelinks">
* [[Nephilim Power|About the Nephilim Power]]
* [[Difficulty|Game difficulty]]
* [https://www.youtube.com/watch?v=As2k1S2wIQw&list=PLLXgvKiC-NvmGmKl-vAby1rHzvLIX-Xk9 Tutorial videos]
* [https://discord.com/invite/dancingdragongames Official Discord server]
</div>
</div><!--END Guides box-->
<div class="fpbox mobilecollapsible expanded" id="fpvideos"><!-- BEGIN Videos box-->
<div class="heading desktopcenter mobileleft">Videos</div>
<div class="body" style="text-align: center;">
{{#ev:youtube|gaCRuLXhLFw|480|center}}
[https://www.youtube.com/user/harmonic42 More videos]
</div>
</div><!--END Videos box--><noinclude>
[[Category:Main page sections]]</noinclude>
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Symphony of War Wiki/Section 2
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<div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links -->
<div class="heading desktopleft mobileleft">The world</div>
<!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. -->
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Factions'''</div>
** [[Antares Rebellion]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
** [[Kingdom of Sayunaa]]
** [[Republic of Sandraka]]
</div><div class="rightcol">
* <div>'''Geography'''</div>
** [[Tahnra]]
** [[Demyria]]
** [[Grothnor]]
** [[Hallstad]]
** [[Judecca]]
** [[Lycia]]
** [[Sandraka]]
** [[Sayunaa]]
** [[Sinarra]]
** [[Varna]]
** [[Veridia]]
</div>
</div></div><!--END Content links -->
<div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links -->
<div class="heading desktopleft mobileleft">Gameplay</div>
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Units'''</div>
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
</div><div class="rightcol">
* <div>'''Tactics'''</div>
** [[Army]]
** [[Unit]]s
** [[Squad]]s
* <div>'''Management'''</div>
** [[Hero]]
** [[Faction Rank]]
** [[Technology]]
</div></div></div><!--END Heading B links --><noinclude>
[[Category:Main page sections]]</noinclude>
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<div class="fpbox mobilecollapsible expanded" id="fpsubject1"><!-- BEGIN Content links -->
<div class="heading desktopleft mobileleft">The world</div>
<!-- For proper mobile styling, wrap list item text in a <div> *unless* it's a link. -->
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Factions'''</div>
** [[Antares Rebellion]]
** [[Empire of Veridia]]
*** [[Direct Imperial Control]]
*** [[Donari Temple]]
*** [[Duchy of Embor]]
*** [[Duchy of Isanter]]
*** [[Duchy of Rimorgue]]
** [[Kingdom of Sayunaa]]
** [[Republic of Sandraka]]
</div><div class="rightcol">
* <div>'''Geography'''</div>
** [[Tahnra]]
** [[Demyria]]
** [[Grothnor]]
** [[Hallstad]]
** [[Judecca]]
** [[Lycia]]
** [[Sandraka]]
** [[Sayunaa]]
** [[Sinarra]]
** [[Varna]]
** [[Veridia]]
</div>
</div></div><!--END Content links -->
<div class="fpbox mobilecollapsible expanded" id="fpsubject2"><!-- BEGIN Heading B links -->
<div class="heading desktopleft mobileleft">Gameplay</div>
<div class="body columns bigmobilelinks"><div class="leftcol">
* <div>'''Units'''</div>
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
</div><div class="rightcol">
* <div>'''Tactics'''</div>
** [[Army]]
** [[Unit]]s
** [[Squad]]s
* <div>'''Management'''</div>
** [[Hero]]
** [[Faction Rank]]
** [[Technology]]
</div></div></div><!--END Heading B links --><noinclude>
[[Category:Main page sections]]</noinclude>
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Nephilim Power
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Created page with "'''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to Nephilim Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and more. [[Category:Gameplay]]"
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'''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen.
Thanks to Nephilim Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and more.
[[Category:Gameplay]]
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'''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The [[Nephilim]] are beings seen as deities by adherents to the [[Donari Temple]].
The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to the Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and more.
[[Category:Gameplay]]
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Empire of Veridia
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Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Armitage]] |ruler=[[Empress Florina]] }} '''Empire of Veridia''' is a [[faction]] in [[Symphony of War]]. ==Background== The Empire is the largest country in [[Tahnra]], and a military and economic superpower. Its area of control stretches all the way from the North to the deserts of [[Sayunaa]] and the [[Nikeda Channel]] islands. Because of such a vast area of control, so Veridia has traditionally been strongly sub..."
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{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Armitage]]
|ruler=[[Empress Florina]]
}}
'''Empire of Veridia''' is a [[faction]] in [[Symphony of War]].
==Background==
The Empire is the largest country in [[Tahnra]], and a military and economic superpower. Its area of control stretches all the way from the North to the deserts of [[Sayunaa]] and the [[Nikeda Channel]] islands. Because of such a vast area of control, so Veridia has traditionally been strongly sub-divided into smaller polities governed by powerful nobles that answer to the Emperor in [[Armitage]], the Imperial capital:
*[[Direct Imperial Control]]
*[[Donari Temple]]
*[[Duchy of Embor]]
*[[Duchy of Isanter]]
*[[Duchy of Rimorgue]]
==History==
The Empire has went through the brutal conflict of [[Veridian Succession]], but seemed to face better times under the current ruler, [[Empress Florina]]. However, a rogue General abducted her from the capital, mustering his own armies and raising the flag of the [[Antares Rebellion]]. Now the future of the Empire is in the hands of the [[Hero of Legend]].
[[Category:Factions]]
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c729f5fdd161ab9d89335fdf11b6c814182f2c5d
Antares Rebellion
0
71
120
2022-05-30T10:46:42Z
Stygies VIII
43156
Created page with "{{InfoboxFaction |title= |image= |caption= |capital= |ruler= }} '''Antares Rebellion''' is a [[faction]] in [[Symphony of War]]. ==Background== The area of the Rebellion's control is located to the North-East of the [[Direct Imperial Control]] land. ==History== A rogue General abducted [[Empress Florina]] from [[Armitage]], starting the Antares Rebellion, threatening the future of the [[Empire of Veridia]]. The [[Hero of Legend]] is trying to solve the conflict. Ca..."
wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=
|ruler=
}}
'''Antares Rebellion''' is a [[faction]] in [[Symphony of War]].
==Background==
The area of the Rebellion's control is located to the North-East of the [[Direct Imperial Control]] land.
==History==
A rogue General abducted [[Empress Florina]] from [[Armitage]], starting the Antares Rebellion, threatening the future of the [[Empire of Veridia]]. The [[Hero of Legend]] is trying to solve the conflict.
[[Category:Factions]]
815cfcc3b235d00503bb24b413ee664444e37b02
Kingdom of Sayunaa
0
72
121
2022-05-30T10:50:49Z
Stygies VIII
43156
Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Sayunaa Palace]] |ruler= }} '''Kingdom of Sayunaa''' is a [[faction]] in [[Symphony of War]]. ==Background== The ancient Kingdom is devoted both to the [[Donari Temple]], and to its independence from the rest of humanity. Its land is known for its mineral wealth and a harsh landscape full of mountains and deserts. The inhabitants of the Kingdom of Sayunaa are very suspicious of outsiders. ==History== Category:Fa..."
wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Sayunaa Palace]]
|ruler=
}}
'''Kingdom of Sayunaa''' is a [[faction]] in [[Symphony of War]].
==Background==
The ancient Kingdom is devoted both to the [[Donari Temple]], and to its independence from the rest of humanity. Its land is known for its mineral wealth and a harsh landscape full of mountains and deserts. The inhabitants of the Kingdom of Sayunaa are very suspicious of outsiders.
==History==
[[Category:Factions]]
9e634506906d5df2ff0ef43c38fc39afc734f4e0
Republic of Sandraka
0
73
122
2022-05-30T10:57:38Z
Stygies VIII
43156
Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Sandraka City]] |ruler= }} '''Republic of Sandraka''' is a [[faction]] in [[Symphony of War]]. ==Background== Due to its great technological advancements, the Republic has been able to negotiate its continued independence from the [[Empire of Veridia]] despite being the smallest human country. Its capital, [[Sandraka City]], has often been the world’s largest city, full of trade and technological activity which at..."
wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Sandraka City]]
|ruler=
}}
'''Republic of Sandraka''' is a [[faction]] in [[Symphony of War]].
==Background==
Due to its great technological advancements, the Republic has been able to negotiate its continued independence from the [[Empire of Veridia]] despite being the smallest human country. Its capital, [[Sandraka City]], has often been the world’s largest city, full of trade and technological activity which attracts the world’s intellectual elite.
==History==
[[Category:Factions]]
f9e34b90bd6a44c34535552ded01509fd86f866a
Category:Factions
14
74
123
2022-05-30T10:57:58Z
Stygies VIII
43156
Created page with "Category for factions in [[Symphony of War]]. [[Category:Gameplay]]"
wikitext
text/x-wiki
Category for factions in [[Symphony of War]].
[[Category:Gameplay]]
5a4a649d3536f9d7f65c229808d74fd2e2b6b38a
Direct Imperial Control
0
75
124
2022-05-30T11:08:35Z
Stygies VIII
43156
Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Armitage]] |ruler=[[Empress Florina]] }} ''' ''' is a [[faction]] in [[Symphony of War]]. It's directly ruled by the Emperor of [[Empire of Veridia]] in [[Armitage]]. ==Background== This area is located around Armitage and is the political center of the largest country in [[Tahnra]], the Empire of Veridia. The Veridian Emperor directly governs these lands, and directly controls the Imperial Army and Navy from here...."
wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Armitage]]
|ruler=[[Empress Florina]]
}}
''' ''' is a [[faction]] in [[Symphony of War]]. It's directly ruled by the Emperor of [[Empire of Veridia]] in [[Armitage]].
==Background==
This area is located around Armitage and is the political center of the largest country in [[Tahnra]], the Empire of Veridia. The Veridian Emperor directly governs these lands, and directly controls the Imperial Army and Navy from here.
==History==
[[Category:Factions]]
6e212473b92ed0297f248e9b404b28f2465e6cf6
125
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2022-05-30T11:08:46Z
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43156
wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Armitage]]
|ruler=[[Empress Florina]]
}}
'''Direct Imperial Control''' is a [[faction]] in [[Symphony of War]]. It's directly ruled by the Emperor of [[Empire of Veridia]] in [[Armitage]].
==Background==
This area is located around Armitage and is the political center of the largest country in [[Tahnra]], the Empire of Veridia. The Veridian Emperor directly governs these lands, and directly controls the Imperial Army and Navy from here.
==History==
[[Category:Factions]]
f08c498b6ea72aab19476856c77b09328f95a23b
Donari Temple
0
76
126
2022-05-30T11:12:34Z
Stygies VIII
43156
Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Lemelin Monastery]] |ruler= }} '''Donari Temple''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== The Temple was founded at Year 0 of Archaelus, after the victory over the demon [[Zanatus]]’ forces, when [[Donar]] became flesh in one man. To this day, Donar and the other four [[Nephilim]] are seen as deities by adherents to the..."
wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Lemelin Monastery]]
|ruler=
}}
'''Donari Temple''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]].
==Background==
The Temple was founded at Year 0 of Archaelus, after the victory over the demon [[Zanatus]]’ forces, when [[Donar]] became flesh in one man. To this day, Donar and the other four [[Nephilim]] are seen as deities by adherents to the Donari Temple. It is the preeminent religion of [[Tahnra]] has a powerful presence and influence all throughout the human world, despite not controlling as much land as some other factions.
==History==
[[Category:Factions]]
f90b14611dd65e3355cdbcb493969a818f6085e5
127
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wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Lemelin Monastery]]
|ruler=
}}
'''Donari Temple''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]].
==Background==
It is the preeminent religion of [[Tahnra]] has a powerful presence and influence all throughout the human world, despite not controlling as much land as some other factions.
==History==
The Temple was founded at Year 0 of Archaelus, after the victory over the demon [[Zanatus]]’ forces, when [[Donar]] became flesh in one man. To this day, Donar and the other four [[Nephilim]] are seen as deities by adherents to the Donari Temple.
[[Category:Factions]]
92db54cd86d093a3026e6fbdd52c6fee2e7cb063
Duchy of Embor
0
77
128
2022-05-30T11:15:40Z
Stygies VIII
43156
Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Embor]] |ruler=[[Duke Jaromir]] }} '''Duchy of Embor''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== This empty, vast Duchy is ruled by [[Duke Jaromir]]. It's located between the [[Emborian Tundra]] and [[Plains of Grothnor]], at the edge of the human world. ==History== [[Category:Factions]]"
wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Embor]]
|ruler=[[Duke Jaromir]]
}}
'''Duchy of Embor''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]].
==Background==
This empty, vast Duchy is ruled by [[Duke Jaromir]]. It's located between the [[Emborian Tundra]] and [[Plains of Grothnor]], at the edge of the human world.
==History==
[[Category:Factions]]
c9074ed937b7a6fe43372c1de8f77b3ed3aa8ebf
Duchy of Rimorgue
0
78
129
2022-05-30T11:27:19Z
Stygies VIII
43156
Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Rimorgue]] |ruler=[[Duke Terenor]] }} '''Duchy of Rimorgue''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== The Duchy is ruled by [[Duke Terenor]] and its influence includes [[Veridian Midlands]], the whole [[Rimorgue River Valley]] – known for its vineyards and meadows – and the fortress city of [[Stormrook]]. ==History==..."
wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Rimorgue]]
|ruler=[[Duke Terenor]]
}}
'''Duchy of Rimorgue''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]].
==Background==
The Duchy is ruled by [[Duke Terenor]] and its influence includes [[Veridian Midlands]], the whole [[Rimorgue River Valley]] – known for its vineyards and meadows – and the fortress city of [[Stormrook]].
==History==
[[Category:Factions]]
766ff98e1f6600565142f283f646f0ea7466f941
Duchy of Isanter
0
79
130
2022-05-30T11:34:40Z
Stygies VIII
43156
Created page with "{{InfoboxFaction |title= |image= |caption= |capital=[[Isanter]] |ruler=[[Duke Lothair]] }} '''Duchy of Isanter''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]]. ==Background== The Duchy is located at the West coast of [[Veridia]]. Its ruler, [[Duke Lothair]] is known as a strong supporter of the [[Donari Temple]] and a rival of [[Duke Terenor]]. ==History== [[Category:Factions]]"
wikitext
text/x-wiki
{{InfoboxFaction
|title=
|image=
|caption=
|capital=[[Isanter]]
|ruler=[[Duke Lothair]]
}}
'''Duchy of Isanter''' is a [[faction]] in [[Symphony of War]]. It is one of the polities that answer to the Emperor of [[Empire of Veridia]].
==Background==
The Duchy is located at the West coast of [[Veridia]]. Its ruler, [[Duke Lothair]] is known as a strong supporter of the [[Donari Temple]] and a rival of [[Duke Terenor]].
==History==
[[Category:Factions]]
ba1f15b2ac5811239265411cab1a22fd8f0d2745
Army
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2022-05-30T11:45:52Z
Stygies VIII
43156
Created page with "The '''army''' is one of important elements of [[Symphony of War]] gameplay. The more battles the army wins, the higher its [[Faction Rank]], thanks to which the [[Hero of Legend]] can unlock new [[Technology]] to improve their troops during the [[Home Base]] sequence. The army consists of [[unit]]s grouped into [[squad]]s with leaders. Different units have classes determining their mobility and strenght. [[Category:Gameplay]]"
wikitext
text/x-wiki
The '''army''' is one of important elements of [[Symphony of War]] gameplay.
The more battles the army wins, the higher its [[Faction Rank]], thanks to which the [[Hero of Legend]] can unlock new [[Technology]] to improve their troops during the [[Home Base]] sequence.
The army consists of [[unit]]s grouped into [[squad]]s with leaders. Different units have classes determining their mobility and strenght.
[[Category:Gameplay]]
5ea18887894274d222b0f2f92b347b92fdd91a38
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The '''army''' is one of important elements of [[Symphony of War]] gameplay.
The more battles the army wins, the higher its [[Faction Rank]], thanks to which the [[Hero of Legend]] can unlock new [[Technology]] to improve their troops during the [[Home Base]] sequence. The army consists of [[unit]]s grouped into [[squad]]s with leaders. Different units have classes determining their mobility and strenght.
[[Category:Gameplay]]
47544670067028b0f234830e2f80575ed7469932
Squad
0
81
133
2022-05-30T11:48:19Z
Stygies VIII
43156
Created page with "'''Squads''' are one of key parts of gameplay in [[Symphony of War]]. The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes. [[Category:Gameplay]]"
wikitext
text/x-wiki
'''Squads''' are one of key parts of gameplay in [[Symphony of War]].
The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes.
[[Category:Gameplay]]
56a9fb63a9e9d7e7c09222281e6e66f7cc19d615
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2022-05-30T11:49:39Z
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wikitext
text/x-wiki
'''Squads''' are one of key parts of gameplay in [[Symphony of War]].
The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes.
==Placement==
The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them.
[[Category:Gameplay]]
0c4e312a3d195332b2dbcab71595994875bcb5a2
Veridian Succession
0
82
136
2022-05-30T11:52:54Z
Stygies VIII
43156
Created page with "'''Veridian Succession''' is a conflict that ravaged the [[Empire of Veridia]] before [[Empress Florina]]'s rule. [[Category:History]]"
wikitext
text/x-wiki
'''Veridian Succession''' is a conflict that ravaged the [[Empire of Veridia]] before [[Empress Florina]]'s rule.
[[Category:History]]
abbd867e643c790f7ca7230f9041fbc9914719af
Category:History
14
83
137
2022-05-30T11:53:10Z
Stygies VIII
43156
Created page with "[[Category:Symphony of War Wiki]]"
wikitext
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[[Category:Symphony of War Wiki]]
38ca62053b410d66a9f7392746c92795b3ea9ecd
MediaWiki:Sidebar
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
* Gameplay
** Difficulty|Difficulty
** Hero|Hero
** Nephilim Power|Nephilim Power
** Classes|Classes
** Army|Army
** Units|Units
** Squad|Squads
** Faction Rank|Faction Rank
** Technology|Technology
* Factions
** Antares Rebellion|Antares Rebellion
** Empire of Veridia|Empire of Veridia
** Direct Imperial Control|Direct Imperial Control
** Donari Temple|Donari Temple
** Duchy of Embor|Duchy of Embor
** Duchy of Isanter|Duchy of Isanter
** Duchy of Rimorgue|Duchy of Rimorgue
** Kingdom of Sayunaa|Kingdom of Sayunaa
** Republic of Sandraka|Republic of Sandraka
* SEARCH
* TOOLBOX
* LANGUAGES
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Empress Florina
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Created page with "{{InfoboxCharacter |title= |image= |caption= |faction=[[Empire of Veridia]] |rank=Empress }} '''Empress FLorina''' is the ruler of the [[Empire of Veridia]]. The Empress' rule brought calmer times after the conflict of [[Veridian Succession]], but a new dispute started troubling the Empire. A rogue General abducted Florina from [[Armitage]] and started the [[Antares Rebellion]], mustering his own army. It depends on the [[Hero of Legend]] how this will unfold. Categ..."
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{{InfoboxCharacter
|title=
|image=
|caption=
|faction=[[Empire of Veridia]]
|rank=Empress
}}
'''Empress FLorina''' is the ruler of the [[Empire of Veridia]].
The Empress' rule brought calmer times after the conflict of [[Veridian Succession]], but a new dispute started troubling the Empire. A rogue General abducted Florina from [[Armitage]] and started the [[Antares Rebellion]], mustering his own army. It depends on the [[Hero of Legend]] how this will unfold.
[[Category:Characters]]
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Category:Characters
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Created page with "Category for [[Symphony of War]] characters. [[Category:Gameplay]]"
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Category for [[Symphony of War]] characters.
[[Category:Gameplay]]
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{{License/Fairuse}}
[[Category:Images]]
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== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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[[Category:Images]]
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== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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[[Category:Images]]
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== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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Tahnra
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Created page with "[[File:Tahnra map.png|thumb|right]] '''Tahnra''' is the world of [[Symphony of War]]. ==Geography== Tahnra consists of the following lands: * [[Demyria]] * [[Grothnor]] * [[Hallstad]] * [[Judecca]] * [[Lycia]] * [[Sandraka]] * [[Sayunaa]] * [[Sinarra]] * [[Varna]] * [[Veridia]]"
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[[File:Tahnra map.png|thumb|right]]
'''Tahnra''' is the world of [[Symphony of War]].
==Geography==
Tahnra consists of the following lands:
* [[Demyria]]
* [[Grothnor]]
* [[Hallstad]]
* [[Judecca]]
* [[Lycia]]
* [[Sandraka]]
* [[Sayunaa]]
* [[Sinarra]]
* [[Varna]]
* [[Veridia]]
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[[File:Tahnra map.png|thumb|right]]
'''Tahnra''' is the world of [[Symphony of War]].
==Geography==
Tahnra consists of the following lands:
* [[Demyria]]
* [[Grothnor]]
* [[Hallstad]]
* [[Judecca]]
* [[Lycia]]
* [[Sandraka]]
* [[Sayunaa]]
* [[Sinarra]]
* [[Varna]]
* [[Veridia]]
[[Category:Geography]]
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Category:Geography
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Created page with "Category for information about geography. [[Category:Symphony of War Wiki]]"
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Category for information about geography.
[[Category:Symphony of War Wiki]]
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== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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Faction
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Created page with "'''Factions''' are various powers ruling over lands in [[Tahnra]]. Most of the [[Symphony of War]] storyline takes place in [[Empire of Veridia]], but the [[Hero of Legend]] interacts with multiple factions. ==List of factions== * [[Antares Rebellion]] * [[Empire of Veridia]] ** [[Direct Imperial Control]] ** [[Donari Temple]] ** [[Duchy of Embor]] ** [[Duchy of Isanter]] ** [[Duchy of Rimorgue]] * [[Kingdom of Sayunaa]] * [[Republic of Sandraka]]"
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'''Factions''' are various powers ruling over lands in [[Tahnra]]. Most of the [[Symphony of War]] storyline takes place in [[Empire of Veridia]], but the [[Hero of Legend]] interacts with multiple factions.
==List of factions==
* [[Antares Rebellion]]
* [[Empire of Veridia]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
* [[Kingdom of Sayunaa]]
* [[Republic of Sandraka]]
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Faction
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'''Factions''' are various powers ruling over lands in [[Tahnra]]. Most of the [[Symphony of War]] storyline takes place in [[Empire of Veridia]], but the [[Hero of Legend]] interacts with multiple factions.
==List of factions==
* [[Antares Rebellion]]
* [[Empire of Veridia]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
* [[Kingdom of Sayunaa]]
* [[Republic of Sandraka]]
[[Category:Factions]]
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[[File:Factions map.png|thumb|right]]
'''Factions''' are various powers ruling over lands in [[Tahnra]]. Most of the [[Symphony of War]] storyline takes place in [[Empire of Veridia]], but the [[Hero of Legend]] interacts with multiple factions.
==List of factions==
* [[Antares Rebellion]]
* [[Empire of Veridia]]
** [[Direct Imperial Control]]
** [[Donari Temple]]
** [[Duchy of Embor]]
** [[Duchy of Isanter]]
** [[Duchy of Rimorgue]]
* [[Kingdom of Sayunaa]]
* [[Republic of Sandraka]]
[[Category:Factions]]
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Symphony of War Wiki/Section 1
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<div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box-->
<div class="heading mobileonly">Welcome to the Symphony of War Wiki</div>
<div>The Symphony of War Wiki is written and maintained by the players. We gather all information on gameplay, lore and other information about [[Symphony of War]].</div>
<div>Please feel free to contribute by creating new articles or expanding on existing ones.</div>
</div><!--END Welcome box-->
<div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box-->
<div class="heading desktopcenter mobileleft">About Symphony of War</div>
<div class="body">
At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the [[Armitage|capital]], mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
</div>
</div><!--END Welcome and Description Spotlight box--><noinclude>
[[Category:Main page sections]]</noinclude>
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Symphony of War
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Created page with "{{InfoboxGame |title= |image=Site-background.png |caption=Game keyart |developer=[https://www.dancingdragongames.com Dancing Dragon Games] |publisher=[https://www.freedom.gg Freedom Games] |release= |platform=PC/Mac/Linux }} '''Symphony of War''' is a 2D turn-based strategy RPG game with a storyline that takes place in the world of [[Tahnra]]. ==Gameplay== The player's character is the [[Hero of Legend]] who manages a [[squad]]-based army to complete a 30-40 hour campa..."
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{{InfoboxGame
|title=
|image=Site-background.png
|caption=Game keyart
|developer=[https://www.dancingdragongames.com Dancing Dragon Games]
|publisher=[https://www.freedom.gg Freedom Games]
|release=
|platform=PC/Mac/Linux
}}
'''Symphony of War''' is a 2D turn-based strategy RPG game with a storyline that takes place in the world of [[Tahnra]].
==Gameplay==
The player's character is the [[Hero of Legend]] who manages a [[squad]]-based army to complete a 30-40 hour campaign that can be replayed. They interact with a number of [[faction]]s and can upgrade and customize the army by improving the [[unit]] classes thanks to the [[Faction Rank]].
==Storyline==
At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the [[Armitage|capital]], mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
[[Category:Symphony of War Wiki]]
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{{InfoboxGame
|title=
|image=Site-background.png
|caption=Game keyart
|developer=[https://www.dancingdragongames.com Dancing Dragon Games]
|publisher=[https://www.freedom.gg Freedom Games]
|release=
|platform=PC/Mac/Linux
}}
'''Symphony of War''' is a 2D turn-based strategy RPG game with a storyline that takes place in the world of [[Tahnra]].
==Gameplay==
The player's character is the [[Hero of Legend]] who manages a [[squad]]-based army to complete a 30-40 hour campaign that can be replayed. They interact with a number of [[faction]]s and can upgrade and customize the army by improving the [[unit]] classes thanks to the [[Faction Rank]].
==Storyline==
[[File:Geographical map.jpg|thumb|right|The lands where the storyline takes place]]
At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the [[Armitage|capital]], mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
[[Category:Symphony of War Wiki]]
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Armitage
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Created page with "'''Armitage''' is the capital of the [[Empire of Veridia]] located at the fork of two large rivers. Lands directly around the city are named [[Direct Imperial Control]], because the Emperor oversees these lands, while regions that are further away are governed by various nobles in the Emperor's name. [[Category:Cities]]"
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'''Armitage''' is the capital of the [[Empire of Veridia]] located at the fork of two large rivers. Lands directly around the city are named [[Direct Imperial Control]], because the Emperor oversees these lands, while regions that are further away are governed by various nobles in the Emperor's name.
[[Category:Cities]]
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Category:Cities
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Created page with "[[Category:Geography]]"
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[[Category:Geography]]
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Varna
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Created page with "'''Varna''' is a land South of [[Judecca]]. ==Geography== [[Category:Locations]]"
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'''Varna''' is a land South of [[Judecca]].
==Geography==
[[Category:Locations]]
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'''Varna''' is a land South of [[Judecca]].
==Geography==
[[Category:Geography]]
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Veridia
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Created page with "'''Veridia''' is a rich land full of plains and forests, ruled by the [[Empire of Veridia]]. ==Geography== [[Category:Locations]]"
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'''Veridia''' is a rich land full of plains and forests, ruled by the [[Empire of Veridia]].
==Geography==
[[Category:Locations]]
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'''Veridia''' is a rich land full of plains and forests, ruled by the [[Empire of Veridia]].
==Geography==
[[Category:Geography]]
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Lycia
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Created page with "'''Lycia''' is a land East of [[Plains of Grothnor]]. ==Geography== [[Category:Locations]]"
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'''Lycia''' is a land East of [[Plains of Grothnor]].
==Geography==
[[Category:Locations]]
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'''Lycia''' is a land East of [[Plains of Grothnor]].
==Geography==
[[Category:Geography]]
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Sandraka
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Created page with "'''Sandraka''' is a large island surrounded by the [[Aeolian Sea]] and the [[Sandraka Strait]], connected to the mainland by bridges of the [[Sandraka City]]. It falls under [[Republic of Sandraka]] rule. ==Geography== [[Category:Locations]]"
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'''Sandraka''' is a large island surrounded by the [[Aeolian Sea]] and the [[Sandraka Strait]], connected to the mainland by bridges of the [[Sandraka City]]. It falls under [[Republic of Sandraka]] rule.
==Geography==
[[Category:Locations]]
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'''Sandraka''' is a large island surrounded by the [[Aeolian Sea]] and the [[Sandraka Strait]], connected to the mainland by bridges of the [[Sandraka City]]. It falls under [[Republic of Sandraka]] rule.
==Geography==
[[Category:Geography]]
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Sayunaa
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Created page with "'''Sayunaa''' is a sandy, warm land full of minerals, located North of [[Judecca Desert]]. Here, the [[Kingdom of Sayunaa]] is ruled from the [[Sayunaa Palace]]. ==Geography== [[Category:Locations]]"
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'''Sayunaa''' is a sandy, warm land full of minerals, located North of [[Judecca Desert]]. Here, the [[Kingdom of Sayunaa]] is ruled from the [[Sayunaa Palace]].
==Geography==
[[Category:Locations]]
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'''Sayunaa''' is a sandy, warm land full of minerals, located North of [[Judecca Desert]]. Here, the [[Kingdom of Sayunaa]] is ruled from the [[Sayunaa Palace]].
==Geography==
[[Category:Geography]]
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Sinarra
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Created page with "'''Sinarra''' is a land in the East of [[Tahnra]], full of lush forests and cut by multiple rivers. ==Geography== [[Category:Locations]]"
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'''Sinarra''' is a land in the East of [[Tahnra]], full of lush forests and cut by multiple rivers.
==Geography==
[[Category:Locations]]
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'''Sinarra''' is a land in the East of [[Tahnra]], full of lush forests and cut by multiple rivers.
==Geography==
[[Category:Geography]]
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Judecca
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Created page with "'''Judecca''' is a vast, warm land to the South-East of [[Tahnra]]. The [[Judecca Desert]] is controlled by the [[Kingdom of Sayunaa]]. ==Geography== [[Category:Locations]]"
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'''Judecca''' is a vast, warm land to the South-East of [[Tahnra]]. The [[Judecca Desert]] is controlled by the [[Kingdom of Sayunaa]].
==Geography==
[[Category:Locations]]
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'''Judecca''' is a vast, warm land to the South-East of [[Tahnra]]. The [[Judecca Desert]] is controlled by the [[Kingdom of Sayunaa]].
==Geography==
[[Category:Geography]]
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Grothnor
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Created page with "'''Grothnor''' is a cold, icy land to the North-East of [[Tahnra]]. [[Plains of Grothnor]] belong under the [[Duchy of Embor]] rule. ==Geography== [[Category:Locations]]"
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'''Grothnor''' is a cold, icy land to the North-East of [[Tahnra]]. [[Plains of Grothnor]] belong under the [[Duchy of Embor]] rule.
==Geography==
[[Category:Locations]]
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'''Grothnor''' is a cold, icy land to the North-East of [[Tahnra]]. [[Plains of Grothnor]] belong under the [[Duchy of Embor]] rule.
==Geography==
[[Category:Geography]]
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Hallstad
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Created page with "'''Hallstad''' is a land in the West of [[Tahnra]]. [[Faction]]s in [[Symphony of War]] do not reach there, as it is beyond the [[Great Herald Ocean]]. ==Geography== [[Category:Locations]]"
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'''Hallstad''' is a land in the West of [[Tahnra]]. [[Faction]]s in [[Symphony of War]] do not reach there, as it is beyond the [[Great Herald Ocean]].
==Geography==
[[Category:Locations]]
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'''Hallstad''' is a land in the West of [[Tahnra]]. [[Faction]]s in [[Symphony of War]] do not reach there, as it is beyond the [[Great Herald Ocean]].
==Geography==
[[Category:Geography]]
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Demyria
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Created page with "'''Demyria''' is a large island at the very south of [[Tahnra]]. ==Geography== [[Category:Locations]]"
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'''Demyria''' is a large island at the very south of [[Tahnra]].
==Geography==
[[Category:Locations]]
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'''Demyria''' is a large island at the very south of [[Tahnra]].
==Geography==
[[Category:Geography]]
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Dragon
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Created page with "{{Quote |The mature Dragon is intelligent, mighty, can project devastating fire breath. The one who becomes an ally with these legendary creatures is nigh-unstoppable. |Unit description }} {{InfoboxUnit |title= |image= |caption= |offense=6 |defense=6 |speed=4 |magic=4 |utility=1 }} '''Dragon''' is one of [[unit]]s in [[Symphony of War]]. [[Category:Dragon classes]]"
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{{Quote
|The mature Dragon is intelligent, mighty, can project devastating fire breath. The one who becomes an ally with these legendary creatures is nigh-unstoppable.
|Unit description
}}
{{InfoboxUnit
|title=
|image=
|caption=
|offense=6
|defense=6
|speed=4
|magic=4
|utility=1
}}
'''Dragon''' is one of [[unit]]s in [[Symphony of War]].
[[Category:Dragon classes]]
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{{Quote
|The mature Dragon is intelligent, mighty, can project devastating fire breath. The one who becomes an ally with these legendary creatures is nigh-unstoppable.
|Unit class description
}}
{{InfoboxUnit
|title=
|image=
|caption=
|offense=6
|defense=6
|speed=4
|magic=4
|utility=1
}}
'''Dragon''' is one of [[unit]]s in [[Symphony of War]].
[[Category:Dragon classes]]
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Dragon Rider
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Created page with "{{Quote |With time, a dragon can become bonded with a human rider. This legendary bond allows the Dragon Rider to take to the skies, and bypass terrain. |Unit class description }} {{InfoboxUnit |title= |image= |caption= |offense=7 |defense=7 |speed=6 |magic=4 |utility=7 }} '''Dragon Rider''' is one of [[unit]]s in [[Symphony of War]]. [[Category:Dragon classes]]"
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{{Quote
|With time, a dragon can become bonded with a human rider. This legendary bond allows the Dragon Rider to take to the skies, and bypass terrain.
|Unit class description
}}
{{InfoboxUnit
|title=
|image=
|caption=
|offense=7
|defense=7
|speed=6
|magic=4
|utility=7
}}
'''Dragon Rider''' is one of [[unit]]s in [[Symphony of War]].
[[Category:Dragon classes]]
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Category:Dragon classes
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Created page with "[[Category:Units]]"
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[[Category:Units]]
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Unit
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'''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
[[Category:Units]]
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Template:Quote
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{| style="background: transparent; border: none;"
| class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:top;" | “
| class="pixel" | {{{1}}}
| class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:bottom;" | ”
{{#if: {{{2<includeonly>|</includeonly>}}} |
{{!}}-
{{!}} <!-- empty cell -->
{{!}} style="text-align: left;" {{!}} <sup>– '''{{{2}}}'''</sup>
{{!}} <!-- empty cell --> }}
|}<noinclude>
Usage:
<pre>
{{Quote
|Shine bright!
|Receptionist
}}
</pre>
yields:
{{Quote
|Shine bright!
|Receptionist
}}
</noinclude>
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Support
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'''Support''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Support units include:
*[[Hospitaller]]
*[[Medic]]
*[[Priestess]]
*[[Templar]]
[[Category:Units]]
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Archery
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'''Archery''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Archery units include:
*[[Archer]]
*[[Bowman]]
*[[Crossbow]]
*[[Horsebow]]
*[[Raider]]
*[[Warbow]]
[[Category:Units]]
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Firearms
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'''Firearms''' are one of [[unit]] types in [[Symphony of War]].
==Units==
Firearms units include:
*[[Dragoon]]
*[[Gunner]]
*[[Siege Cannon]]
[[Category:Units]]
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Magician
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'''Magician''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Magician units include:
*[[Apprentice]]
*[[Fire Mage]]
*[[Ice Mage]]
*[[Lightning Mage]]
*[[Siren]]
*[[Sorceress]]
[[Category:Units]]
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Heavy Cavalry
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'''Heavy Cavalry''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Heavy Cavalry units include:
*[[Cavalier]]
*[[Knight]]
*[[Valkyrie]]
[[Category:Units]]
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Heavy Infantry
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'''Heavy Infantry''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Heavy Infantry units include:
*[[Acolyte]]
*[[Centurion]]
*[[Champion]]
*[[Fighter]]
*[[Paladin]]
*[[Samurai]]
*[[Sentinel]]
*[[Soldier]]
*[[Spearman]]
*[[Zweihander]]
[[Category:Units]]
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Light Infantry
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'''Light Infantry''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Light Infantry units include:
*[[Assassin]]
*[[Militia]]
*[[Ranger]]
*[[Rogue]]
*[[Skirmisher]]
*[[Swordfighter]]
*[[Swordmaster]]
[[Category:Units]]
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Light Cavalry
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'''Light Cavalry''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Light Cavalry units include:
*[[Hussar]]
*[[Scout]]
[[Category:Units]]
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MediaWiki:Sidebar
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
* Gameplay
** Difficulty|Difficulty
** Hero|Hero
** Nephilim Power|Nephilim Power
** Army|Army
** Unit|Units
** Squad|Squads
** Faction Rank|Faction Rank
** Technology|Technology
* Factions
** Antares Rebellion|Antares Rebellion
** Empire of Veridia|Empire of Veridia
** Direct Imperial Control|Direct Imperial Control
** Donari Temple|Donari Temple
** Duchy of Embor|Duchy of Embor
** Duchy of Isanter|Duchy of Isanter
** Duchy of Rimorgue|Duchy of Rimorgue
** Kingdom of Sayunaa|Kingdom of Sayunaa
** Republic of Sandraka|Republic of Sandraka
* SEARCH
* TOOLBOX
* LANGUAGES
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{{License/Freedom}}
[[Category:Images]]
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== Summary ==
{{License/Freedom}}
[[Category:Images]]
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== Summary ==
{{License/Freedom Games}}
[[Category:Images]]
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Category:Template documentation
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[[Category:Templates]]
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Category:Notice templates
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[[Category:Templates]]
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[[Category:Symphony of War Wiki]]
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Template:Navbox/doc
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;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<createbox>
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</createbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Navbox Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Category:Navbox templates
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[[Category:Templates]]
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Category:Article management templates
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[[Category:Templates]]
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Category:Main page sections
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[[Category:Symphony of War Wiki]]
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Category:License templates
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[[Category:Templates]]
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[[Category:Templates]]
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Category:Notice templates
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[[Category:Templates]]
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Template:MessageBox/doc
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{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the Lua templating language]]. This version is modified to produce a starter style. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="article-table" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink = Global Lua Modules
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink = Global Lua Modules
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Category:Navbox templates
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[[Category:Templates]]
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Template:Navbox/doc
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;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<createbox>
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</createbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]][[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:License/doc
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This template is to be used in a Licensing heading on file pages to denote the file's license.
'''All acceptable first parameter examples:'''
<nowiki>{{License|Freedom Games}}</nowiki>
{{License|Freedom Games}}
<nowiki>{{License|Fairuse}}</nowiki>
{{License|Fairuse}}
<nowiki>{{License|CC0}}</nowiki>
{{License|CC0}}
<nowiki>{{License|CC-BY-NC-ND}}</nowiki>
{{License|CC-BY-NC-ND}}
<nowiki>{{License|CC-BY-NC-SA}}</nowiki>
{{License|CC-BY-NC-SA}}
<nowiki>{{License|CC-BY-NC}}</nowiki>
{{License|CC-BY-NC}}
<nowiki>{{License|CC-BY-ND}}</nowiki>
{{License|CC-BY-ND}}
<nowiki>{{License|CC-BY-SA}}</nowiki>
{{License|CC-BY-SA}}
<nowiki>{{License|CC-BY}}</nowiki>
{{License|CC-BY}}
<nowiki>{{License|CC-PD}}</nowiki>
{{License|CC-PD}}
<nowiki>{{License|CC-SRR}}</nowiki>
{{License|CC-SRR}}
'''Providing no parameter (or invalid one) defaults to the nolicense notice:'''
<nowiki>{{License}}</nowiki>{{License}}
'''Source parameter (optional):'''
The source parameter accepts a url to the source where the file came from if necessary for attribution.
Example:
<nowiki>{{License|Freedom Games|source=https://freedom.gg/}}</nowiki>
{{License|Freedom Games|source=https://freedom.gg/}}
<includeonly>
[[Category:License templates]]
</includeonly>
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Quote
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{| style="background: transparent; border: none;"
| class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:top;" | “
| class="pixel" | {{{1}}}
| class="pixel" style="font-size: 2.2em; padding: 4px 2px 2px; width: 0.5em; vertical-align:bottom;" | ”
{{#if: {{{2<includeonly>|</includeonly>}}} |
{{!}}-
{{!}} <!-- empty cell -->
{{!}} style="text-align: left;" {{!}} <sup>– '''{{{2}}}'''</sup>
{{!}} <!-- empty cell --> }}
|}<noinclude>
Usage:
<pre>
{{Quote
|Shine bright!
|Receptionist
}}
</pre>
yields:
{{Quote
|Shine bright!
|Receptionist
}}
[[Category:Templates]]</noinclude>
bdc00fcd07e3c622f7e80ee9b42a3f00ed1f1824
Template:InfoboxUnit
10
46
211
74
2022-05-30T17:45:32Z
Stygies VIII
43156
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="offense">
<label>Offense</label>
</data>
<data source="defense">
<label>Defense</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="magic">
<label>Magic</label>
</data>
<data source="utility">
<label>Utility</label>
</data>
</infobox></includeonly>
<noinclude>
Usage:<pre>
{{InfoboxUnit
|title=
|image=
|caption=
|offense=
|defense=
|speed=
|magic=
|utility=
}}
</pre>
[[Category:Infobox templates]]</noinclude>
a9ee988c106c037550274fae274f9b345a999a0a
Category:Infobox templates
14
116
212
2022-05-30T17:45:42Z
Stygies VIII
43156
Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Template:InfoboxGame
10
24
213
37
2022-05-30T17:45:47Z
Stygies VIII
43156
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer">
<label>Developer</label>
</data>
<data source="publisher">
<label>Publisher</label>
</data>
<data source="release">
<label>Release date</label>
</data>
<data source="platform">
<label>Platform</label>
</data>
</infobox></includeonly>
<noinclude>
Usage:<pre>
{{InfoboxGame
|title=
|image=
|caption=
|developer=
|publisher=
|release=
|platform=
}}
</pre>
[[Category:Infobox templates]]</noinclude>
73a6ccdacd364fc12b0ff685b46a9faa0e0490c2
Template:InfoboxFaction
10
47
214
75
2022-05-30T17:45:57Z
Stygies VIII
43156
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="capital">
<label>Capital</label>
</data>
<data source="ruler">
<label>Ruler</label>
</data>
</infobox></includeonly>
<noinclude>
Usage:<pre>
{{InfoboxFaction
|title=
|image=
|caption=
|capital=
|ruler=
}}
</pre>
[[Category:Infobox templates]]</noinclude>
4ec583b8c2c6065e8e71e5439d681dabbcd4500e
Template:InfoboxCharacter
10
48
215
76
2022-05-30T17:46:01Z
Stygies VIII
43156
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="faction">
<label>Faction</label>
</data>
<data source="rank">
<label>Rank</label>
</data>
</infobox></includeonly>
<noinclude>
Usage:<pre>
{{InfoboxCharacter
|title=
|image=
|caption=
|faction=
|rank=
}}
</pre>
[[Category:Infobox templates]]</noinclude>
ee4084373980ad8d1f01df1de465c2104aa0b7f8
File:Site-background.jpg
6
117
216
2022-05-31T04:07:26Z
Westgrass
40
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
MediaWiki:Common.css
8
5
217
119
2022-05-31T04:08:33Z
Westgrass
40
use smaller .jpg background.
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/8/80/Site-background.jpg) no-repeat center center fixed;
background-size: cover;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
.vector-menu-dropdown h3::after {
filter: invert(1);
}
#mw-head .vector-menu-dropdown h3 {
margin-top: 3px;
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 23px 0px 23px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
/* Main page structure */
.fpbox {
margin: 5px;
padding: 5px;
overflow: auto;
width: calc(100% - 2px);
border-radius: 3px;
}
.fpbox.plain {
background: transparent;
box-shadow: none;
}
.fpbox .heading,
.fpbox .mainheading,
.fpbox .welcome {
margin: 0 0 10px;
padding: 0 0 5px;
overflow: auto;
}
.fpbox .heading {
border-radius: 3px;
border-bottom: 3px double #a42d38;
padding: 4px;
}
.fpbox .mainheading,
.fpbox .welcome {
font-size: 150%;
font-weight: bold;
}
.fpbox .heading {
text-align: center;
font-size: 132%;
font-weight: bold;
border-bottom: 3px double #a42d38;
}
.linkslabel {
margin: 15px 5px 5px;
padding: 0 0 5px;
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
background: #dedede;
border-radius: 2px;
border-bottom: 2px solid #a42d38;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
font-size: 17px;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
/* Auto-resize front page video to fit smaller columns */
.fpbox .embedvideowrap {
width: 100% !important;
max-width: 480px;
margin: 0 auto;
}
.fpbox .embedvideowrap iframe {
width: 100%!important;
}
/* Multi-column box support */
.fp-container main .columns .leftcol,
.fp-container .columns .rightcol {
width: 100%;
margin: 0;
padding: 0;
}
@media (min-width: 990px) {
.fp-container .columns .leftcol {
float: left;
width: 50%;
}
.fp-container .columns .rightcol {
float: right;
width: 50%;
}
}
.fp-section {
display: flex;
flex-wrap: wrap;
}
/* Diff dark background */
.diff-deletedline .diffchange {
background: #cc7000;
}
.diff-addedline .diffchange {
background: #617e99;
}
.diff-context {
background: #000;
color: #FFF;
}
/* Adjusting recent changes, toc, filetoc, catlinks and manage templatedata to dark background */
.mw-changeslist-legend,
.tdg-editscreen-main > span:nth-child(1) > a:nth-child(1),
.mw-search-profile-tabs,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle,
.oo-ui-tagMultiselectWidget-input > input:nth-child(1),
.mw-rcfilters-ui-liveUpdateButtonWidget > a:nth-child(1),
.mw-rcfilters-ui-savedLinksListWidget-button > a:nth-child(1),
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) > a:nth-child(1),
.catlinks,
.toc,
#filetoc {
background: #000 !important;
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {
color:#FFF;
}
.mw-rcfilters-ui-liveUpdateButtonWidget,
.mw-rcfilters-ui-savedLinksListWidget-button,
.mw-rcfilters-ui-changesLimitAndDateButtonWidget > span:nth-child(1) {
filter: invert(1);
}
/* Adjusting lists and thumbnails to dark mode */
ul {
list-style-image: none;
}
.thumbinner {
border: none !important;
background-color: transparent !important;
}
/* Wikitable and article-table formatting */
.wikitable {
border: 2px solid #a42d38;
color: #fff;
}
.wikitable th {
background-color: #0b0b0b !important;
}
.wikitable td, .WikiaTable td {
background: #151515;
margin: 1px;
}
.table, .wikitable, .article-table {
display: inline-table;
overflow-x: auto;
white-space: normal;
}
.wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td,
.wikitable th, .wikitable > tr > th, .wikitable > * > tr > th {
padding: .2em .4em;
border: 1px solid #323232;
}
.article-table td {
padding: 6px 12px;
}
/* Infobox general theming */
.portable-infobox {
overflow: hidden;
background: #a42d38;
padding: 0;
border-radius: 2px;
border: 2px #a42d38 solid;
}
.portable-infobox .pi-navigation {
background: #a42d38;
text-align: center;
}
.pi-item.pi-data {
background-color: #151515;
}
/* Infobox titles and headers */
.portable-infobox .pi-title {
font-weight: bold;
font-size: large;
line-height: 15px;
color: #FFFFFF;
text-align: center;
padding: 6px 3px;
background: #a42d38;
}
.portable-infobox .pi-header {
font-size: small;
line-height: 10px;
color: #FFFFFF;
text-align: center;
padding: 4px 0;
background: #a42d38;
}
/* Infobox images */
.portable-infobox .pi-caption {
color: #FFF;
}
.portable-infobox .pi-image-collection-tabs {
text-align: center;
background: #151515;
}
.portable-infobox .pi-image-collection-tab-content {
background: #151515;
}
.portable-infobox ul.pi-image-collection-tabs li {
background: #151515;
font-weight: normal;
border: 1px solid #a42d38;
margin-right: 0;
}
.portable-infobox ul.pi-image-collection-tabs li.current {
background-color: #a42d38 !important;
color: white !important;
}
.portable-infobox ul.pi-image-collection-tabs li.pi-item-spacing {
padding: 2px 4px 1px;
}
64b474bace6e0f1396382a60e0d6ce953c242666
219
217
2022-05-31T07:37:33Z
Stygies VIII
43156
css
text/css
/* CSS placed here will be applied to all skins */
/* Logo */
.mw-wiki-logo {
background-image: url(/images/e/e6/Site-logo.png);
}
/* Centers logo */
#p-logo {
width: 100%;
height: var(--main-layout-logo-height);
position: absolute;
margin-top: -1em;
}
#p-logo a {
width: 323px;
height: 150px;
margin: 0 auto;
}
/* Background */
body {
background: url(/images/8/80/Site-background.jpg) no-repeat center center fixed;
background-size: cover;
background-color: #000;
}
/* Content theming */
#content {
border-image-slice: 40% fill;
border-image-width: 120px;
border-image-outset: 5px;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/fd/Border_frame.png) /*[[File:Border frame.png]]*/;
box-shadow: 25px 20px 16px #0009, -20px 20px 17px #0009;
min-height: 600px;
color: #FFF;
}
#content a {
color: #52be80;
}
.new {
color: #ff4542 !important;
}
.mw-body,
#mw-head-base,
#left-navigation,
#right-navigation,
#mw-data-after-content,
.mw-footer {
margin-left: 12em;
margin-right: 2em;
}
#mw-head-base {
margin-bottom: 12em !important;
}
#content,
#mw-head {
margin-top: 11.14em;
border-radius: 5px;
}
.mw-body {
background-color: #151515;
border: 1px solid #a42d38;
}
#mw-page-base {
background: none;
}
h1, h2, h3:not(.vector-menu-heading), h4, h5, h6, .heading {
color: #FFF;
font-family: Constantia,Arial,sans-serif !important;
}
.firstHeading {
margin-top: 20px;
}
/* Thumbnails formatting */
li.gallerybox div.thumb {
border: none;
background: none;
}
/* Top tabs theming */
#mw-head-base {
border: none;
}
.vectorTabs,
.vectorTabs li,
.vectorTabs li.selected,
.vectorTabs li span,
.vectorTabs ul,
#mw-head .vectorMenu #p-cactions-label {
background: none;
}
#mw-head .vectorTabs li:not(.new) a,
#mw-head .vectorTabs li.selected a,
#mw-head .vectorTabs li:not(.new) a:visited,
#mw-head .vectorTabs li.selected a:visited,
#mw-head .vectorMenu #p-cactions-label span {
color: #FFF;
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
.vector-menu-dropdown h3::after {
filter: invert(1);
}
#mw-head .vector-menu-dropdown h3 {
margin-top: 3px;
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
font-size: 17px;
font-weight: bold;
text-transform: uppercase;
text-shadow: 1px 2px 2px #000;
}
#p-cactions-label span:after {
filter: invert(1);
}
.vectorTabs li.new a,
.vectorTabs li.new a:visited {
color: #ff4542;
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown h3 {
background-image: none;
}
.vector-menu-dropdown {
line-height: inherit;
}
/* Left portal theming */
#mw-panel .portal {
margin-bottom: 20px;
border-radius: 2px;
background-color: #151515;
padding: 12px 5px 12px 5px;
box-shadow: 15px 15px 16px #0009, -20px 20px 17px #0009;
border-image-slice: 64 0 0 0;
border-image-width: 18px 20px 20px 20px;
border-image-outset: 10px 23px 0px 23px;
border-image-repeat: stretch stretch;
border-image-source: url(https://symphonyofwar.wiki.gg/images/f/f9/Border_frame_left_panel.png);
}
#mw-panel .portal h3 {
font-weight: bold;
color: #FFF;
}
#mw-panel #p-logo + .portal {
margin-top: 12.25em;
}
#mw-panel {
padding-left: 0;
margin-top: -12.5em;
}
#mw-panel a {
color: #52be80;
}
.vector-menu-portal h3 {
background-image: none;
}
/* Footer theming */
#footer-places {
display: none;
}
#footer {
padding: 1.25em 1.25em 0.5em 1.25em;
margin-top: 4px;
}
#footer-info li,
#footer-info li a {
color: #FFF;
text-shadow: 1px 2px #000;
}
/* Main page layout */
#fptweets {
min-height:calc(325px + 2.3em);
}
#fp-3column.fp-container {
display: grid;
grid-template-areas: "a" "b" "c" "d";
grid-template-columns: 100%;
}
@media screen and (min-width:990px) {
#fp-3column.fp-container {
grid-template-areas: "a b" "c b" "c d";
grid-template-columns: 50% 50%;
}
}
@media screen and (min-width:1350px) {
#fp-3column.fp-container {
grid-template-areas: "a b c" "d b c";
grid-template-columns: 33.3% 33.3% 33.3%;
}
}
#fp-1 {
grid-area: a;
}
#fp-2 {
grid-area: b;
}
#fp-3 {
grid-area: c;
}
#fp-4 {
grid-area: d;
}
/* Main page structure */
.fpbox {
margin: 5px;
padding: 5px;
overflow: auto;
width: calc(100% - 2px);
border-radius: 3px;
}
.fpbox.plain {
background: transparent;
box-shadow: none;
}
.fpbox .heading,
.fpbox .mainheading,
.fpbox .welcome {
margin: 0 0 10px;
padding: 0 0 5px;
overflow: auto;
}
.fpbox .heading {
border-radius: 3px;
border-bottom: 3px double #a42d38;
padding: 4px;
}
.fpbox .mainheading,
.fpbox .welcome {
font-size: 150%;
font-weight: bold;
}
.fpbox .heading {
text-align: center;
font-size: 132%;
font-weight: bold;
border-bottom: 3px double #a42d38;
}
.linkslabel {
margin: 15px 5px 5px;
padding: 0 0 5px;
}
/* Template:FP links styles */
.fplinks {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: stretch;
text-align: center;
}
.fplink-outer {
padding: 5px;
flex-basis: calc(25% - 10px);
width: calc(25% - 15px);
min-width: 115px;
display: inline-block;
vertical-align: middle;
}
.fplink-wide {
flex-basis: calc(33% - 10px);
width: calc(33% - 15px);
}
.fplink-fullwidth {
flex-basis: 100%;
width: calc(100% - 15px);
font-weight: bold;
}
.fplink {
padding: 0.5em;
background: #dedede;
border-radius: 2px;
border-bottom: 2px solid #a42d38;
box-sizing: border-box;
width: 100%;
height: 100%;
display: table;
font-size: 17px;
}
.fplink-plain {
background: transparent;
border-radius: 0;
border: 0;
box-shadow: none;
}
.fplink-inner {
display: table-row;
}
.fplink a {
display: table-cell;
vertical-align: middle;
}
.fplink img {
max-width: 150px;
width: 100%;
height: auto;
}
/* Auto-resize front page video to fit smaller columns */
.fpbox .embedvideowrap {
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68cb6719103420f3e38d59283ba5309a1f3ca65a
220
219
2022-06-04T21:45:33Z
Stygies VIII
43156
css
text/css
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75c32b3800348c4673c119295274622abd6e20f1
File:Site-favicon.ico
6
118
218
2022-05-31T07:36:01Z
Stygies VIII
43156
{{License/Fairuse}}
[[Category:Images]]
wikitext
text/x-wiki
== Summary ==
{{License/Fairuse}}
[[Category:Images]]
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Template:Disambig/doc
10
23
221
36
2022-06-15T17:27:56Z
Stygies VIII
43156
wikitext
text/x-wiki
;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
;Syntax
:Add <code>{{t|disambig}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Article management templates|Disambiguation]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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File:Bowmen.png
6
119
222
2022-06-17T02:50:12Z
Deathbringer221
47258
wikitext
text/x-wiki
Basic Archer Infantry
fc2a8305989db46cec8075744f1acb4ba19c17c5
223
222
2022-06-17T03:01:22Z
Deathbringer221
47258
Deathbringer221 uploaded a new version of [[File:Bowmen.png]]
wikitext
text/x-wiki
Basic Archer Infantry
fc2a8305989db46cec8075744f1acb4ba19c17c5
Bowman
0
120
224
2022-06-17T04:08:25Z
Deathbringer221
47258
Created page with "[[File:Bowmen.png|1000px|frame|center]] == '''The Bowman''' == The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman..."
wikitext
text/x-wiki
[[File:Bowmen.png|1000px|frame|center]]
== '''The Bowman''' ==
The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in third tier of the Tech Tree also under the "Tactics and Command" section allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
-Advanced Archery Technique
-Archer General
[[Category:Gameplay]]
e9b4afb4732f19db7b8f0ca13dfbb23d7ee48cb3
225
224
2022-06-17T04:12:45Z
Deathbringer221
47258
/* The Bowman */
wikitext
text/x-wiki
[[File:Bowmen.png|1000px|frame|center]]
== '''The Bowman''' ==
The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
-Advanced Archery Technique
-Archer General
[[Category:Gameplay]]
41d279d2d203bd250cf376de8ed547927986a8a8
226
225
2022-06-17T04:22:17Z
Deathbringer221
47258
/* The Bowman */
wikitext
text/x-wiki
[[File:Bowmen.png|1000px|frame|center]]
== '''The Bowman''' ==
The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
-Advanced Archery Technique
-Archer General
[[Category:Gameplay]]
cf0da0652b6de5aa87181d66df00e5dedf5c180a
227
226
2022-06-17T04:41:38Z
Deathbringer221
47258
/* The Bowman */
wikitext
text/x-wiki
[[File:Bowmen.png|1000px|frame|center]]
= '''The Bowman''' =
The humble Bowman, a versatile Tier 1 Archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
-Advanced Archery Technique
-Archer General
[[Category:Gameplay]]
75bdd42606b1b80b0c0c31bf206243505668b4f4
228
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2022-06-17T05:10:52Z
Deathbringer221
47258
wikitext
text/x-wiki
[[File:Bowmen.png|1000px|frame|center]]
= '''The Bowman''' =
{{Quote
|Even a farmer can pick up a bow and be useful to his country in times of crisis
|-A nameless lord
}}
{| class="wikitable"
|+ Caption text
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|+ Caption text
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
d437c53546f13b2a8ef36a66704e29db2039c8a9
229
228
2022-06-17T05:11:38Z
Deathbringer221
47258
/* The Bowman */
wikitext
text/x-wiki
[[File:Bowmen.png|1000px|frame|center]]
= '''The Bowman''' =
{{Quote
|Even a farmer can pick up a bow and be useful to his country in times of crisis
|-A nameless lord
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
9b56dc68c675132c253e68f2605037a3b47adb9c
231
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2022-06-17T06:32:24Z
Deathbringer221
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wikitext
text/x-wiki
[[File:Bowman2.png|800px|frame|center]]
= '''The Bowman''' =
{{Quote
|Even a farmer can pick up a bow and be useful to his country in times of crisis
|-A nameless lord
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 25%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
6a40f0dbbf9617295739ec3b1946bda3436225fb
232
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2022-06-17T06:33:42Z
Deathbringer221
47258
/* The Bowman */
wikitext
text/x-wiki
[[File:Bowman2.png|800px|frame|center]]
= '''The Bowman''' =
{{Quote
|Even a farmer can pick up a bow and be useful to his country in times of crisis
|-A nameless lord
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
0cbb62d2fd9109879107f9f5084de622d0c12263
241
232
2022-06-17T06:58:44Z
Deathbringer221
47258
/* The Bowman */
wikitext
text/x-wiki
[[File:Bowman2.png|800px|frame|center]]
= '''The Bowman''' =
{{Quote
|Even a farmer can pick up a bow and be useful to his country in times of crisis
|-A nameless lord
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 1
Resource required : -
Can be a squad leader : No
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal
Can Ambush : No , changes to Yes with upgrade Archer General
Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]]
The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
0172b8448ea54366c6a44c83dda5cb71837a4d53
242
241
2022-06-17T07:03:39Z
Deathbringer221
47258
/* The Bowman */
wikitext
text/x-wiki
[[File:Bowman2.png|800px|frame|center]]
= '''The Bowman''' =
{{Quote
|Even a farmer can pick up a bow and be useful to his country in times of crisis
|-A nameless lord
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 1
Resource required : -
Can be a squad leader : No
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal
Can Ambush : No , changes to Yes with upgrade Archer General
Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]]
== '''Class description''' ==
The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
9afea85cf561fc85f979901244ce50dd6308d430
244
242
2022-06-17T07:40:47Z
Deathbringer221
47258
/* The Bowman */
wikitext
text/x-wiki
[[File:Bowman2.png|800px|frame|center]]
= '''The Bowman''' =
{{Quote
|Even a farmer can pick up a bow and be useful to his country in times of crisis
|-A nameless lord
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 1
Resource required : -
Can be a squad leader : No
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal
Can Ambush : No , changes to Yes with upgrade Archer General
Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]]
== '''Class counters and strengths''' ==
Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover)
Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain)
== '''Class description''' ==
The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
ba38951928c92bdc69718312f0dc72b054b06b4c
245
244
2022-06-17T07:41:04Z
Deathbringer221
47258
/* Class counters and strengths */
wikitext
text/x-wiki
[[File:Bowman2.png|800px|frame|center]]
= '''The Bowman''' =
{{Quote
|Even a farmer can pick up a bow and be useful to his country in times of crisis
|-A nameless lord
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 1
Resource required : -
Can be a squad leader : No
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal
Can Ambush : No , changes to Yes with upgrade Archer General
Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]]
== '''Class counters and strengths''' ==
Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover)
Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain)
== '''Class description''' ==
The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
e7407a8ceb5245fdf3e3f33eda7a23aab76ba540
248
245
2022-06-17T22:03:22Z
Deathbringer221
47258
/* The Bowman */
wikitext
text/x-wiki
[[File:Bowman2.png|800px|frame|center]]
= '''The Bowman''' =
{{Quote
|Even a farmer can pick up a bow and be useful to his country in times of crisis
|-A nameless lord
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 1
Resource required : -
Upgrade path : None (conscript)
Can be a squad leader : No
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal
Can Ambush : No , changes to Yes with upgrade Archer General
Upgradeable classes : [[Archer]] , [[Crossbow]] ,[[Horsebow]] , [[Rogue]] , [[Skirmisher]] , [[Apprentice]]
== '''Class counters and strengths''' ==
Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover)
Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain)
== '''Class description''' ==
The humble Bowman, a versatile Tier 1 conscript focused on archery. While not particularly scary on his own can become surprisingly effective in larger squads in the early chapters of the game. For it's battle actions the Bowman is capable of firing a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls. While on the other hand if the Bowman should ever find itself threatened in direct combat it will instead fire twice in duration of combat. By default the Bowman fires 3 arrows per volley targeting enemy units inside a squad at random. But with the technology "Advanced Archery Technique" available at the second tier of the tech tree under the "Tactics and Command" section, the Bowman will instead fire 4 arrows. Increasing the overall damage output of the unit by 33%. The Bowman boasts a move type of normal by default but with the technology "Archer General" located in the third tier of the Tech Tree also under the "Tactics and Command" section, allows the Bowman to gain both in mobility and the ability to ambush in rough terrain. Versatile in his ability to branch into multiple different classes, the Bowman can class can change into 3 Tier 2 upgrades of the Archery Class : the [[Archer]] , the [[Crossbow]] and the [[Horsebow]].
Additionally the Bowman has the option to class change to 2 Tier 2 Light Infantry options and 1 Light Cavalry : the [[Rogue]] class, the [[Skirmisher]] class and finally for Cavalry the [[Scout]] class
Should the need for a magic casters arise in your squads, a final option to change to the [[Apprentice]] class makes the Bowman truly a great early campaign option.
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
41810215c4977cc20c5f29338283c3021a08ef1e
File:Bowman2.png
6
121
230
2022-06-17T06:30:05Z
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wikitext
text/x-wiki
Basic archer unit T1
74bad5495f7266e15d4b67061da6a9575bfbb6dd
File:Archer.png
6
122
233
2022-06-17T06:40:06Z
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text/x-wiki
Tier 2 archer
1d71a1bbc3b7520d4fcc90c0ac21c1edf9db7338
Archer
0
123
234
2022-06-17T06:40:59Z
Deathbringer221
47258
Created page with "[[File:Archer.png|800px|frame|center]] = '''The Archer''' = {{Quote |The first line of defense of any professional army |Jules }} {| class="wikitable" |- ! Stats !! Class Base !! Growths |- | Weapon || TBD || TBD |- | Armor || TBD || TBD |- | Strength || TBD || TBD |- | Magic || TBD || TBD |- | Skill || TBD || TBD |- | Leadership || TBD || TBD |} In the works Available Technology upgrades that affect the Bowman class directly : {| class="wikitable" |- ! Related..."
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
In the works
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
75d5c55ef479d1c1f254f93f3f2ca2dda8166fd5
235
234
2022-06-17T06:48:44Z
Deathbringer221
47258
/* The Archer */
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery
Unit tier : 2
Resource required : -
Can be a squad leader : Yes
Battle actions : One volley at 2 range, 2 volleys at 1 range. Arrows per volley at base 3 upgradable to 4 with Archer General
Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]]
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
80a15a6442d08fa0c9cc0d68431068911b501e7a
236
235
2022-06-17T06:49:21Z
Deathbringer221
47258
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery
Unit tier : 2
Resource required : -
Can be a squad leader : Yes
Battle actions : One volley at 2 range, 2 volleys at 1 range. Arrows per volley at base 3 upgradable to 4 with Archer General
Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]]
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
68081ef49468da646bb1ba6f8abecdd6031d596e
237
236
2022-06-17T06:51:18Z
Deathbringer221
47258
/* The Archer */
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery
Unit tier : 2
Resource required : -
Can be a squad leader : Yes
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3 upgradable to 4 with Archer General
Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]]
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
b96f0f854ad653b41f36e6185e94550c5421ede9
238
237
2022-06-17T06:51:37Z
Deathbringer221
47258
/* The Archer */
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery
Unit tier : 2
Resource required : -
Can be a squad leader : Yes
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Archer General
Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]]
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
98c6d1509478f8476ecf167ae51fe97df4d8c880
239
238
2022-06-17T06:54:30Z
Deathbringer221
47258
/* The Archer */
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 2
Resource required : -
Can be a squad leader : Yes
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal, upgradable to
Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]]
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
67b0018b962ab1055164ede58cc5ad4bfe78d3e5
240
239
2022-06-17T06:55:39Z
Deathbringer221
47258
/* The Archer */
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 2
Resource required : -
Can be a squad leader : Yes
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal
Can Ambush : No , changes to Yes with upgrade Archer General
Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]]
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
5847aae4b905d140f9bd7e2f9aa0ff96e17bb794
243
240
2022-06-17T07:35:49Z
Deathbringer221
47258
/* The Archer */
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 2
Resource required : -
Can be a squad leader : Yes
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal
Can Ambush : No , changes to Yes with upgrade Archer General
Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]]
== '''Class description''' ==
The Archer, a stronger version of the bowman that is now exclusively locked into going down the path of Archery and Gunmanship. Where it lost the diverse class path of its predecessor it makes up for it by unlocking the strongest ranged classes in the game. It's battle actions remain the same with a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls and 2 volleys at 1 range. The same upgrades affecting the bowman will also apply here: volleys going from 3 to 4 arrows resulting in a 33% damage increase with "Advanced Archery Technique" located under Tier 2 of "Tactics and Command". And "Army General" at tier 3 also of "Tactics and Command" allows the Bowman to gain both in mobility and the ability to ambush in rough terrain (Hills and Forests).
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
ea0761f9d965c747ce135c4a8b949a0ee58138bf
246
243
2022-06-17T07:45:24Z
Deathbringer221
47258
/* The Archer */
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 2
Resource required : -
Can be a squad leader : Yes
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal
Can Ambush : No , changes to Yes with upgrade Archer General
Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]]
== '''Class counters and strengths''' ==
Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover)
Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain)
== '''Class description''' ==
The Archer, a stronger version of the bowman that is now exclusively locked into going down the path of Archery and Gunmanship. Where it lost the diverse class path of its predecessor it makes up for it by unlocking the strongest ranged classes in the game. It's battle actions remain the same with a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls and 2 volleys at 1 range. The same upgrades affecting the bowman will also apply here: volleys going from 3 to 4 arrows resulting in a 33% damage increase with "Advanced Archery Technique" located under Tier 2 of "Tactics and Command". And "Army General" at tier 3 also of "Tactics and Command" allows the Bowman to gain both in mobility and the ability to ambush in rough terrain (Hills and Forests).
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
64775a47cac6fbde2032cdb9819819b8e6867b50
247
246
2022-06-17T07:46:01Z
Deathbringer221
47258
/* Class counters and strengths */
wikitext
text/x-wiki
[[File:Archer.png|800px|frame|center]]
= '''The Archer''' =
{{Quote
|The first line of defense of any professional army
|Jules
}}
{| class="wikitable"
|-
! Stats !! Class Base !! Growths
|-
| Weapon || TBD || TBD
|-
| Armor || TBD || TBD
|-
| Strength || TBD || TBD
|-
| Magic || TBD || TBD
|-
| Skill || TBD || TBD
|-
| Leadership || TBD || TBD
|}
Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General
Unit tier : 2
Resource required : -
Can be a squad leader : Yes
Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique
Movement type : Normal
Can Ambush : No , changes to Yes with upgrade Archer General
Upgradeable classes : [[Warbow]] , [[Samurai]] , [[Gunner]] and [[Siege Cannon]]
== '''Class counters and strengths''' ==
Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover)
Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain)
== '''Class description''' ==
The Archer, a stronger version of the bowman that is now exclusively locked into going down the path of Archery and Gunmanship. Where it lost the diverse class path of its predecessor it makes up for it by unlocking the strongest ranged classes in the game. It's battle actions remain the same with a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls and 2 volleys at 1 range. The same upgrades affecting the bowman will also apply here: volleys going from 3 to 4 arrows resulting in a 33% damage increase with "Advanced Archery Technique" located under Tier 2 of "Tactics and Command". And "Army General" at tier 3 also of "Tactics and Command" allows the Bowman to gain both in mobility and the ability to ambush in rough terrain (Hills and Forests).
Available Technology upgrades that affect the Bowman class directly :
{| class="wikitable"
|-
! Related Technologies
|-
| -Advanced Archery Technique
|-
| -Archer General
|}
[[Category:Gameplay]]
cf2fadee1e80b3d46fe492d15ecc85918fcaa1de
Difficulty
0
66
249
100
2022-06-20T18:00:36Z
Zolo2500
47452
wikitext
text/x-wiki
'''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs.
==Levels of difficulty==
{|class="article-table"
!Level
!Description
|-
|Cadet
|The player takes 50% less damage, intended for casual story enjoyers.
|Captain
|A balanced game mode meant to provide a decent challenge to the average gamer.
|Warlord
|A hardcore game mode with increased enemy stats meant to challenge veterans.
|Insane
|Unlocked by completing the game, there is [[unit]] permadeath
|}
As of patch 1.0b permadeath is a toggled option.
[[Category:Gameplay]]
62310150c01d80f26149aaf77f15d93cc96f3a5b
250
249
2022-06-20T18:01:15Z
Zolo2500
47452
wikitext
text/x-wiki
'''Difficulty''' in [[Symphony of War]] can be adjusted by the player to meet their needs.
==Levels of difficulty==
{|class="article-table"
!Level
!Description
|-
|Cadet
|The player takes 50% less damage, intended for casual story enjoyers.
|-
|Captain
|A balanced game mode meant to provide a decent challenge to the average gamer.
|-
|Warlord
|A hardcore game mode with increased enemy stats meant to challenge veterans.
|-
|Insane
|Unlocked by completing the game, there is [[unit]] permadeath
|}
As of patch 1.0b permadeath is a toggled option.
[[Category:Gameplay]]
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Nephilim Power
0
69
251
116
2022-06-20T18:06:01Z
Zolo2500
47452
wikitext
text/x-wiki
'''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The [[Nephilim]] are beings seen as deities by adherents to the [[Donari Temple]].
The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to the Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and demoralize the enemy.
[[Category:Gameplay]]
3604b19dd0c1be6ad075c85205d99f4f04fdf39b
Faction Rank
0
67
252
101
2022-06-20T18:08:09Z
Zolo2500
47452
wikitext
text/x-wiki
'''Faction Rank''' can be used to level up the [[army]]. The more battles the [[Hero]] wins, the more land they conquer, the enemies they allow to surrender, the more impressive feats they accomplish in the form of side objectives, the higher their Faction Rank; which unlocks more [[technology]] and other new [[abilities]].
[[Category:Gameplay]]
6597c4480eb8cecdfaf6242863e2f1e71f2370c8
File:Technology.png
6
124
253
2022-06-20T18:17:27Z
Zolo2500
47452
wikitext
text/x-wiki
A complete technology tree.
8c57f8d9e1d1169ccecd27412a2a51796c02c132
Technology
0
68
254
102
2022-06-20T18:18:12Z
Zolo2500
47452
wikitext
text/x-wiki
'''Technology''' is a gameplay element used to build better equipment, refine battle tactics, improve magic and dragon taming, and produce firearms. It can be advanced during the Home Base sequence between [[chapter]]s.
[[File:Technology.png|thumb]]
[[Category:Gameplay]]
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Unit
0
61
255
183
2022-06-20T18:22:45Z
Zolo2500
47452
wikitext
text/x-wiki
'''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
[[Category:Units]]
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256
255
2022-06-20T18:29:42Z
Zolo2500
47452
wikitext
text/x-wiki
'''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
==Unit stats==
[[Category:Units]]
cab6f796476ee2042a1e6a55a92c238183e476b0
257
256
2022-06-20T18:31:55Z
Zolo2500
47452
/* Unit stats */
wikitext
text/x-wiki
'''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
e1f436231533ab152e688a85903112feef4405c0
258
257
2022-06-20T18:32:35Z
Zolo2500
47452
It won't process the image upload completely.
wikitext
text/x-wiki
'''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
==Unit stats==
[[Category:Units]]
cab6f796476ee2042a1e6a55a92c238183e476b0
260
258
2022-06-20T18:35:00Z
Zolo2500
47452
/* Unit stats */
wikitext
text/x-wiki
'''Units''' are one of key parts of gameplay in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
7eb0f013d3f1a9e6efbe0305fbfcc3c3dffd2c78
261
260
2022-06-20T18:42:36Z
Zolo2500
47452
Wording was a bit rigid and awkward. I am not entirely sure how res is calculated but I understand all the rest of the stats so I just left it blank.
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it and the army has the resources for it, the player can upgrade into higher tiers. Further still once a tier 3 unit has reached max mastery it can be upgraded one last time using a merit of proof giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
cb38d4114be211f0a193cfd332399a2aae725727
281
261
2022-08-22T03:26:47Z
Loctos1
55072
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
3d97fbd1e21d39cde17fcb8597fc6b24f18a7dee
282
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2022-08-22T03:27:17Z
Loctos1
55072
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
4f0ac8f33d2226f5e5dc80084f2607c3e597d0cf
283
282
2022-09-25T20:18:56Z
Thgnfcnt
75957
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
==Unit Learnable Traits==
[[Arcane Barrier]]
*At the start of battle, gain a barrier equal to 50% of [[MAG]]
[[Arcane Might]]
*Gain [[STR]] based on a % of [[MAG]]
[[Arcane Speed]]
*Gain [[SKL]] based on a % of [[MAG]]
[[Arcane Vigor]]
*Gain Max HP based on a % of [[MAG]]
[[Assassin's Heart]]
*Critical damage increased by 50%
[[Assassin's Reaper]]
*Dealing critical hits restores a small amount of HP
[[Beacon]]
*When an ally is healed, this unit is also healed for 25% of the effect
[[Counterattack]]
*Deal +25% damage while on defense. Stacks with [[black belt]]
[[Bloodlust]]
*Restore a small amount of HP when an enemy unit is killed in combat.
[[Bodyguard]]
*Deal 20% more and take 20% less damage if covering the squad leader.
[[Challenger]]
*Gain +3 [[STR]] at the start of battle for every unit in the enemy squad.
[[Coldblooded]]
*+25% damage to already damaged enemies.
[[Concentration]]
*Unit can no longer critical hit, but deals +15% damage.
[[Desperation]]
*Unit has a chance to take another action in battle based on lower %HP remaining.
[[Disarm]]
*Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle.
[[Dragonslayer]]
*Unit does +50% more damage to Dragons.
[[Executioner]]
*Unit has a chance for an extra action for every enemy below 25% HP at the end of combat.
[[Healing Attuned]]
*When being healed, the effect is increased by 50%.
[[Immortal Spirit]]
*Once per chapter, this unit survive an enemy volley that would otherwise be fatal.
[[Imposing]]
*This unit is more likely to be targeted by enemies in battle.
[[Lithe Assault]]
*Bonuses to hit confer a partial bonus to hit chance (max 15%)
[[Lucky]]
*Some people are just lucky
[[Overpower]]
*Deal damage to enemy morale based on different in [[STR]]
[[Precision]]
*Critical hits bypass 100% of target armor.
[[Prodigy]]
*Unit gains 20% bonus to XP, CP, and [[LDR]] growth.
[[Resolve]]
*Unit takes 25% less damage when under 50% max HP.
[[Smite]]
*Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician]] units.
[[Scavenger]]
*Gain a small amount of gold per fallen enemy defeated in any combat.
[[Unassuming]]
*Unit is less likely to be targeted by enemies in battle.
[[Unscathed]]
*Enemies cannot critical hit this unit.
[[Vengeance]]
*Unit deal +25% damage for every incapacitated unit in this squad.
[[Warrior's Hubris]]
*Unit gains resistance to [[magician]] and [[dragon]] attacks as [[STR]] increases.
d4ad6f3232a21ba25d2ff36be7eb9a652a1fe74f
284
283
2022-09-25T20:55:25Z
Thgnfcnt
75957
/* Unit Learnable Traits */
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
==Unit Learnable Traits==
[[Arcane Barrier]]
*At the start of battle, gain a barrier equal to 50% of [[MAG]]
[[Arcane Might]]
*Gain [[STR]] based on a % of [[MAG]]
[[Arcane Speed]]
*Gain [[SKL]] based on a % of [[MAG]]
[[Arcane Vigor]]
*Gain Max HP based on a % of [[MAG]]
[[Assassin's Heart]]
*Critical damage increased by 50%
[[Assassin's Reaper]]
*Dealing critical hits restores a small amount of HP
[[Beacon]]
*When an ally is healed, this unit is also healed for 25% of the effect
[[Counterattack]]
*Deal +25% damage while on defense. Stacks with [[black belt]]
[[Bloodlust]]
*Restore a small amount of HP when an enemy unit is killed in combat.
[[Bodyguard]]
*Deal 20% more and take 20% less damage if covering the squad leader.
[[Challenger]]
*Gain +3 [[STR]] at the start of battle for every unit in the enemy squad.
[[Coldblooded]]
*+25% damage to already damaged enemies.
[[Concentration]]
*Unit can no longer critical hit, but deals +15% damage.
[[Desperation]]
*Unit has a chance to take another action in battle based on lower %HP remaining.
[[Disarm]]
*Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle.
[[Dragonslayer]]
*Unit does +50% more damage to Dragons.
[[Executioner]]
*Unit has a chance for an extra action for every enemy below 25% HP at the end of combat.
[[Healing Attuned]]
*When being healed, the effect is increased by 50%.
[[Immortal Spirit]]
*Once per chapter, this unit survive an enemy volley that would otherwise be fatal.
[[Imposing]]
*This unit is more likely to be targeted by enemies in battle.
[[Lithe Assault]]
*Bonuses to hit confer a partial bonus to hit chance (max 15%)
[[Lucky]]
*Some people are just lucky
[[Overpower]]
*Deal damage to enemy morale based on different in [[STR]]
[[Precision]]
*Critical hits bypass 100% of target armor.
[[Prodigy]]
*Unit gains 20% bonus to XP, CP, and [[LDR]] growth.
[[Resolve]]
*Unit takes 25% less damage when under 50% max HP.
[[Smite]]
*Unite does +50% more damage to [[rogues]], [[assassins]], and [[magicians].
[[Scavenger]]
*Gain a small amount of gold per fallen enemy defeated in any combat.
[[Unassuming]]
*Unit is less likely to be targeted by enemies in battle.
[[Unscathed]]
*Enemies cannot critical hit this unit.
[[Vengeance]]
*Unit deal +25% damage for every incapacitated unit in this squad.
[[Warrior's Hubris]]
*Unit gains resistance to [[magicians]] and [[dragons]] attacks as [[STR]] increases.
4de0dc246778dd3c56df7c9da4c53368d5c5406a
285
284
2022-09-26T00:16:22Z
Thgnfcnt
75957
/* Unit Learnable Traits */
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
==Learnable Traits==
[[Arcane Barrier]]
*At the start of battle, gain a barrier equal to 50% of [[MAG]]
[[Arcane Might]]
*Gain [[STR]] based on a % of [[MAG]]
[[Arcane Speed]]
*Gain [[SKL]] based on a % of [[MAG]]
[[Arcane Vigor]]
*Gain Max HP based on a % of [[MAG]]
[[Assassin's Heart]]
*Critical damage increased by 50%.
[[Assassin's Reaper]]
*Dealing critical hits restores a small amount of HP.
[[Beacon]]
*When an ally is healed, this unit is also healed for 25% of the effect.
[[Counterattack]]
*Deal +25% damage while on defense. Stacks with [[black belt]].
[[Bloodlust]]
*Restore a small amount of HP when an enemy unit is killed in combat.
[[Bodyguard]]
*Deal 20% more and take 20% less damage if covering the squad leader.
[[Challenger]]
*Gain +3 [[STR]] at the start of battle for every unit in the enemy squad.
[[Coldblooded]]
*+25% damage to already damaged enemies.
[[Concentration]]
*Unit can no longer critical hit, but deals +15% damage.
[[Desperation]]
*Unit has a chance to take another action in battle based on lower %HP remaining.
[[Disarm]]
*Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle.
[[Dragonslayer]]
*Unit does +50% more damage to Dragons.
[[Executioner]]
*Unit has a chance for an extra action for every enemy below 25% HP at the end of combat.
[[Healing Attuned]]
*When being healed, the effect is increased by 50%.
[[Immortal Spirit]]
*Once per chapter, this unit will survive an enemy volley that would otherwise be fatal.
[[Imposing]]
*This unit is more likely to be targeted by enemies in battle.
[[Lithe Assault]]
*Bonuses to hit confer a partial bonus to critical hit chance (max 15%).
[[Lucky]]
*Some people are just lucky.
[[Overpower]]
*Deal damage to enemy morale based on difference in [[STR]].
[[Precision]]
*Critical hits bypass 100% of target armor.
[[Prodigy]]
*Unit gains 20% bonus to XP, CP, and [[LDR]] growth.
[[Resolve]]
*Unit takes 25% less damage when under 50% max HP.
[[Smite]]
*Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units.
[[Scavenger]]
*Gain a small amount of gold per fallen enemy defeated in any combat.
[[Unassuming]]
*Unit is less likely to be targeted by enemies in battle.
[[Unscathed]]
*Enemies cannot critical hit this unit.
[[Vengeance]]
*Unit deal +25% damage for every incapacitated unit in this squad.
[[Warrior's Hubris]]
*Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases.
9bb74e37873b4def53678de021a74434509b79c0
286
285
2022-09-26T00:17:51Z
Thgnfcnt
75957
/* Unit stats */
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
*HP
*XP
*CP
*Capacity
*Threat
*Weapon
*Armor
*STR
*MAG
*SKL
*LDR
==Learnable Traits==
[[Arcane Barrier]]
*At the start of battle, gain a barrier equal to 50% of [[MAG]]
[[Arcane Might]]
*Gain [[STR]] based on a % of [[MAG]]
[[Arcane Speed]]
*Gain [[SKL]] based on a % of [[MAG]]
[[Arcane Vigor]]
*Gain Max HP based on a % of [[MAG]]
[[Assassin's Heart]]
*Critical damage increased by 50%.
[[Assassin's Reaper]]
*Dealing critical hits restores a small amount of HP.
[[Beacon]]
*When an ally is healed, this unit is also healed for 25% of the effect.
[[Counterattack]]
*Deal +25% damage while on defense. Stacks with [[black belt]].
[[Bloodlust]]
*Restore a small amount of HP when an enemy unit is killed in combat.
[[Bodyguard]]
*Deal 20% more and take 20% less damage if covering the squad leader.
[[Challenger]]
*Gain +3 [[STR]] at the start of battle for every unit in the enemy squad.
[[Coldblooded]]
*+25% damage to already damaged enemies.
[[Concentration]]
*Unit can no longer critical hit, but deals +15% damage.
[[Desperation]]
*Unit has a chance to take another action in battle based on lower %HP remaining.
[[Disarm]]
*Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle.
[[Dragonslayer]]
*Unit does +50% more damage to Dragons.
[[Executioner]]
*Unit has a chance for an extra action for every enemy below 25% HP at the end of combat.
[[Healing Attuned]]
*When being healed, the effect is increased by 50%.
[[Immortal Spirit]]
*Once per chapter, this unit will survive an enemy volley that would otherwise be fatal.
[[Imposing]]
*This unit is more likely to be targeted by enemies in battle.
[[Lithe Assault]]
*Bonuses to hit confer a partial bonus to critical hit chance (max 15%).
[[Lucky]]
*Some people are just lucky.
[[Overpower]]
*Deal damage to enemy morale based on difference in [[STR]].
[[Precision]]
*Critical hits bypass 100% of target armor.
[[Prodigy]]
*Unit gains 20% bonus to XP, CP, and [[LDR]] growth.
[[Resolve]]
*Unit takes 25% less damage when under 50% max HP.
[[Smite]]
*Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units.
[[Scavenger]]
*Gain a small amount of gold per fallen enemy defeated in any combat.
[[Unassuming]]
*Unit is less likely to be targeted by enemies in battle.
[[Unscathed]]
*Enemies cannot critical hit this unit.
[[Vengeance]]
*Unit deal +25% damage for every incapacitated unit in this squad.
[[Warrior's Hubris]]
*Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases.
16480ed153e95b1727c54ada3a60afc777bacc11
287
286
2022-09-26T00:21:25Z
Thgnfcnt
75957
/* Learnable Traits */
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
*HP
*XP
*CP
*Capacity
*Threat
*Weapon
*Armor
*STR
*MAG
*SKL
*LDR
==Learnable Traits==
[[Arcane Barrier]]
*At the start of battle, gain a barrier equal to 50% of [[MAG]].
[[Arcane Might]]
*Gain [[STR]] based on a % of [[MAG]].
[[Arcane Speed]]
*Gain [[SKL]] based on a % of [[MAG]].
[[Arcane Vigor]]
*Gain Max HP based on a % of [[MAG]].
[[Assassin's Heart]]
*Critical damage increased by 50%.
[[Assassin's Reaper]]
*Dealing critical hits restores a small amount of HP.
[[Beacon]]
*When an ally is healed, this unit is also healed for 25% of the effect.
[[Counterattack]]
*Deal +25% damage while on defense. Stacks with [[black belt]].
[[Bloodlust]]
*Restore a small amount of HP when an enemy unit is killed in combat.
[[Bodyguard]]
*Deal 20% more and take 20% less damage if covering the squad leader.
[[Challenger]]
*Gain +3 [[STR]] at the start of battle for every unit in the enemy squad.
[[Coldblooded]]
*+25% damage to already damaged enemies.
[[Concentration]]
*Unit can no longer critical hit, but deals +15% damage.
[[Desperation]]
*Unit has a chance to take another action in battle based on lower %HP remaining.
[[Disarm]]
*Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle.
[[Dragonslayer]]
*Unit does +50% more damage to Dragons.
[[Executioner]]
*Unit has a chance for an extra action for every enemy below 25% HP at the end of combat.
[[Healing Attuned]]
*When being healed, the effect is increased by 50%.
[[Immortal Spirit]]
*Once per chapter, this unit will survive an enemy volley that would otherwise be fatal.
[[Imposing]]
*This unit is more likely to be targeted by enemies in battle.
[[Lithe Assault]]
*Bonuses to hit confer a partial bonus to critical hit chance (max 15%).
[[Lucky]]
*Some people are just lucky.
[[Overpower]]
*Deal damage to enemy morale based on difference in [[STR]].
[[Precision]]
*Critical hits bypass 100% of target armor.
[[Prodigy]]
*Unit gains 20% bonus to XP, CP, and [[LDR]] growth.
[[Resolve]]
*Unit takes 25% less damage when under 50% max HP.
[[Smite]]
*Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units.
[[Scavenger]]
*Gain a small amount of gold per fallen enemy defeated in any combat.
[[Unassuming]]
*Unit is less likely to be targeted by enemies in battle.
[[Unscathed]]
*Enemies cannot critical hit this unit.
[[Vengeance]]
*Unit deal +25% damage for every incapacitated unit in this squad.
[[Warrior's Hubris]]
*Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases.
1725f7d1272372761b540ab095888a03461d5679
288
287
2022-09-26T00:28:02Z
Thgnfcnt
75957
/* Learnable Traits */
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
*HP
*XP
*CP
*Capacity
*Threat
*Weapon
*Armor
*STR
*MAG
*SKL
*LDR
==Learnable Traits==
[[Arcane Barrier]]
*At the start of battle, gain a barrier equal to 50% of [[MAG]].
[[Arcane Might]]
*Gain [[STR]] based on a % of [[MAG]].
[[Arcane Speed]]
*Gain [[SKL]] based on a % of [[MAG]].
[[Arcane Vigor]]
*Gain Max HP based on a % of [[MAG]].
[[Assassin's Heart]]
*Critical damage increased by 50%.
[[Assassin's Reaper]]
*Dealing critical hits restores a small amount of HP.
[[Beacon]]
*When an ally is healed, this unit is also healed for 25% of the effect.
[[Counterattack]]
*Deal +25% damage while on defense. Stacks with [[black belt]].
[[Bloodlust]]
*Restore a small amount of HP when an enemy unit is killed in combat.
[[Bodyguard]]
*Deal 20% more and take 20% less damage if covering the squad leader.
[[Challenger]]
*Gain +3 [[STR]] at the start of battle for every unit in the enemy squad.
[[Coldblooded]]
*+25% damage to already damaged enemies.
[[Concentration]]
*Unit can no longer critical hit, but deals +15% damage.
[[Desperation]]
*Unit has a chance to take another action in battle based on lower %HP remaining.
[[Disarm]]
*Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle.
[[Dragonslayer]]
*Unit does +50% more damage to Dragons.
[[Executioner]]
*Unit has a chance for an extra action for every enemy below 25% HP at the end of combat.
[[Guardian]]
*Unit takes -25% damage while on defense
[[Healing Attuned]]
*When being healed, the effect is increased by 50%.
[[Immortal Spirit]]
*Once per chapter, this unit will survive an enemy volley that would otherwise be fatal.
[[Imposing]]
*This unit is more likely to be targeted by enemies in battle.
[[Lithe Assault]]
*Bonuses to hit confer a partial bonus to critical hit chance (max 15%).
[[Lucky]]
*Some people are just lucky.
[[Overpower]]
*Deal damage to enemy morale based on difference in [[STR]].
[[Precision]]
*Critical hits bypass 100% of target armor.
[[Prodigy]]
*Unit gains 20% bonus to XP, CP, and [[LDR]] growth.
[[Resolve]]
*Unit takes 25% less damage when under 50% max HP.
[[Smite]]
*Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units.
[[Scavenger]]
*Gain a small amount of gold per fallen enemy defeated in any combat.
[[Unassuming]]
*Unit is less likely to be targeted by enemies in battle.
[[Unscathed]]
*Enemies cannot critical hit this unit.
[[Vengeance]]
*Unit deal +25% damage for every incapacitated unit in this squad.
[[Warrior's Hubris]]
*Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases.
4832eed89ff64c35c3957dff78a249d92b46c7a5
293
288
2023-03-25T04:56:44Z
Kuroth
136247
Category : Unit Stats was only a list of terms without a description. Added descriptions from in-game. Some terms could not be copied.
wikitext
text/x-wiki
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
==Unit types==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
==Unit death==
If units fall in battle, they will be out for the rest of the chapter, and revived during the next [[Home Base]] sequence. They can also be revived at [[Temple]]s.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
==Unit stats==
[[File:ZelosStatExample.png|thumb]]
[[Category:Units]]
*HP
*XP (Experience Points) is gained from doing battle, defeating any units, or using an XP codex. Units that did not participate in the campaign will also gain a small amount, so that no one is severely left behind. You will always see your XP represented in increments of 100. Get 100 more XP to level up, which will increase your stats.
*CP, or Class Points / Class Mastery, is only gained from real combat experience or using a CP Codex. In order to upgrade classes you must fill up the CP Bar to "Max."
*(Squad) Capacity determines how many units and artifacts can comprise a squad. It is derived directly from the LDR stat of the Squad Leader. The default capacity cost of a unit is 10, and is modified by loyalty traits, or 'captain' leader traits. The cost of new units entering a squad increases to a baseline of 12 for the 6th unit, 14 for the 7th unit, 16 for the 8th unit, and 18 for the 9th unit.
*Threat (Rating) is an overall rating of the Threat level of your Units and Squads. Affects enemy decision making - they are less likely to target Squads with higher Threat. Also affects Surrender chance. If your Threat Rating is lower than the Squad being targeted, they will not Surrender.
*Weapon
*Armor
*STR: Determines ability to deal physical damage, also offers physical resistance. Influences Dragon breath damage.
*MAG: Affects ability to deal Magic damage and healing power. Also determines Magic Defense. Influences Dragon breath damage.
*SKL: Determines hit rate, critical hits, evasion, and glancing blows.
*LDR: Determines Squad Capacity. Capacity determines how many units and artifacts can be added to a Squad.
==Learnable Traits==
[[Arcane Barrier]]
*At the start of battle, gain a barrier equal to 50% of [[MAG]].
[[Arcane Might]]
*Gain [[STR]] based on a % of [[MAG]].
[[Arcane Speed]]
*Gain [[SKL]] based on a % of [[MAG]].
[[Arcane Vigor]]
*Gain Max HP based on a % of [[MAG]].
[[Assassin's Heart]]
*Critical damage increased by 50%.
[[Assassin's Reaper]]
*Dealing critical hits restores a small amount of HP.
[[Beacon]]
*When an ally is healed, this unit is also healed for 25% of the effect.
[[Counterattack]]
*Deal +25% damage while on defense. Stacks with [[black belt]].
[[Bloodlust]]
*Restore a small amount of HP when an enemy unit is killed in combat.
[[Bodyguard]]
*Deal 20% more and take 20% less damage if covering the squad leader.
[[Challenger]]
*Gain +3 [[STR]] at the start of battle for every unit in the enemy squad.
[[Coldblooded]]
*+25% damage to already damaged enemies.
[[Concentration]]
*Unit can no longer critical hit, but deals +15% damage.
[[Desperation]]
*Unit has a chance to take another action in battle based on lower %HP remaining.
[[Disarm]]
*Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle.
[[Dragonslayer]]
*Unit does +50% more damage to Dragons.
[[Executioner]]
*Unit has a chance for an extra action for every enemy below 25% HP at the end of combat.
[[Guardian]]
*Unit takes -25% damage while on defense
[[Healing Attuned]]
*When being healed, the effect is increased by 50%.
[[Immortal Spirit]]
*Once per chapter, this unit will survive an enemy volley that would otherwise be fatal.
[[Imposing]]
*This unit is more likely to be targeted by enemies in battle.
[[Lithe Assault]]
*Bonuses to hit confer a partial bonus to critical hit chance (max 15%).
[[Lucky]]
*Some people are just lucky.
[[Overpower]]
*Deal damage to enemy morale based on difference in [[STR]].
[[Precision]]
*Critical hits bypass 100% of target armor.
[[Prodigy]]
*Unit gains 20% bonus to XP, CP, and [[LDR]] growth.
[[Resolve]]
*Unit takes 25% less damage when under 50% max HP.
[[Smite]]
*Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units.
[[Scavenger]]
*Gain a small amount of gold per fallen enemy defeated in any combat.
[[Unassuming]]
*Unit is less likely to be targeted by enemies in battle.
[[Unscathed]]
*Enemies cannot critical hit this unit.
[[Vengeance]]
*Unit deal +25% damage for every incapacitated unit in this squad.
[[Warrior's Hubris]]
*Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases.
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File:ZelosStatExample.png
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The status screen for Zelos early game.
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Squad
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'''Squads''' are one of key parts of gameplay in [[Symphony of War]].
The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes.
==Placement==
The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them.
==Leadership(Capacity)==
The leadership state of the leader unit determine how many units can be place into the squad. The first five units in a squad have no extra capacity cost. Starting with the 6th unit, every unit require 2 more extra capacity than the previous unit to put into the squad. 6th unit require +2 extra capacity, 7th +4, 8th +6, 9th +8.
[[Category:Gameplay]]
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/* Leadership(Capacity) */
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'''Squads''' are one of key parts of gameplay in [[Symphony of War]].
The [[Hero]] can build and command squads of up to 9 [[unit]]s. Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader assigned by the Hero, and can be thousands of different combinations with over 60 unit classes.
==Placement==
The player can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles). Placement determines how much damage units do and take, as well as how the enemy can target them.
==Capacity==
Capacity of a squad is determined by the leadership stats of the squad leader, it affects how many units and/or artifacts can be place in the squad. The first five units in a squad have no extra capacity cost. Starting with the 6th unit, every unit require 2 more extra capacity than the previous unit to put into the squad. 6th unit require +2 extra capacity, 7th +4, 8th +6, 9th +8.
[[Category:Gameplay]]
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User:ReedemtheD3ad!
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Created page with "Jared Moore (aka ReedemtheD3ad!) is the wiki.gg Team Lead. == Contact == If you wish to get in contact, you can create a thread on the talk page [[User talk:ReedemtheD3ad!|here]] or send an E-mail [[Special:EmailUser/ReedemtheD3ad!|here]]. == Gallery == <gallery> File:ReedemtheD3ad!.jpg|Jared "ReedemtheD3ad!" Moore </gallery>"
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Jared Moore (aka ReedemtheD3ad!) is the wiki.gg Team Lead.
== Contact ==
If you wish to get in contact, you can create a thread on the talk page [[User talk:ReedemtheD3ad!|here]] or send an E-mail [[Special:EmailUser/ReedemtheD3ad!|here]].
== Gallery ==
<gallery>
File:ReedemtheD3ad!.jpg|Jared "ReedemtheD3ad!" Moore
</gallery>
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Created page with "Official {{SITENAME}}"
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Official {{SITENAME}}
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$1 - Official {{SITENAME}}
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Symphony of War Wiki
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When the window is medium, as on medium-res displays, there are two columns.
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Sections 3 and 4 are on the bottom with 3 at the left and 4 at the right.
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<div class="nomobile" style="text-align: right;"><small>Main page sections: [[/Section 1|1]] · [[/Section 2|2]] · [[/Section 3|3]] · [[/Section 4|4]]. Changes for the main page can be proposed [[Talk:{{SITENAME}}|here]]. </small></div>
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[[Category:Symphony of War Wiki]]
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The [[army]], led by the [[Hero of Legend]], is the main character of Symphony of War.
Your army consists of [[squads]], made up of [[units]]. Squads are the fundamental gameplay unit of Symphony of War.
As your army wins battles, it gains access to more:
* [[Faction Rank]]
* [[Technology]]
* [[Resources]]
[[Category:Gameplay]]
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Symphony of War Wiki/Section 1
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<div class="fpbox plain desktopright mobilecenter"><!-- BEGIN Welcome box-->
<div class="heading mobileonly">Welcome to the Official Symphony of War Wiki</div>
<div>The Symphony of War Wiki is written and maintained by the players. We gather all information on gameplay, lore and other information about [[Symphony of War]].</div>
<div>Please feel free to contribute by creating new articles or expanding on existing ones.</div>
</div><!--END Welcome box-->
<div class="fpbox mobilecollapsible expanded"><!-- BEGIN Spotlight box-->
<div class="heading desktopcenter mobileleft">About Symphony of War</div>
<div class="body">
At the turn of the millennium, the world of [[Tahnra]] is headed for a reckoning. The long and bloody conflict of [[Veridian Succession]] left the [[Empire of Veridia]] scarred, its people subject to brutal hardships. Under the reign of [[Empress Florina]], the vicious cycle seemed to be broken, until a rogue General abducted her from the [[Armitage|capital]], mustering his own armies and raising the flag of rebellion. You, a young [[hero|academy graduate]], will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
</div>
</div><!--END Welcome and Description Spotlight box--><noinclude>
[[Category:Main page sections]]</noinclude>
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MediaWiki:Mainpage
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Ambush
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Ambushes are tremendously powerful if executed. Your Light Type Squad must start their turn in Woods, Hills, Swamp, Town tiles, and some field Objectives, and attack a target also inside Ambush territory or directly adjacent. If you execute an ambush, the enemy cannot counter attack on the first volley, only the 2nd, giving you one free attack.
'Hit and Run' is a feature of Normal Cavalry and Light Cavalry Squad Types. After taking an action such as attacking or healing, a Cavalry Squad can then move again using half of their original total Moevement. Points.
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Swordmaster
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'''Class: Swordmaster'''
Tier: 3
Unit Type: [[Light Infantry|Light Infrantry]]
Moevement Type: Light
Resources Required: 1 Iron, 2 Obsidian
Battle Actions: 2 Slashing double-attacks at 1 range
Special: Increased evasion in woods, townscape, hills, and swamp
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Magic
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Character stat: SKL (Skill)
Determines hit rate, critical hits, evasion, and glancing blows.
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'''Character stat: MAG (Magic)'''
Affects ability to deal Magic damage and healing power. Also determines Magic Defense. Influences Dragon breath damage.
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Zweihander
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Initialise page from in-game tutorial/info
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'''Class: Zweihander'''
Can be a Squad Leader: Yes
Tier: 3
Unit Type: [[Heavy Infantry|Heavy Infrantry]]
Movement Type: Normal
Resources Required: 2 Iron
Battle Actions: 2 Wide-sweeping Slashing attacks at 1 range
Special: Attacks deal splash damage to 1 tile adjacent to the target in the same row
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Hussar
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Created page with "'''Class: Hussar''' Tier: 3 Unit type: Light Cavalry Movement Type: Light, Fast Resources Required: 2 Iron, 1 Horse Special: On offense, if Squad moved maximum possible range, this unit's 1st attask is a 'Charge Attack' which can Stun the target, +50% Damage dealt to Cavalry units. Increased evasion in woods, townscape, hills, and swamp. +50% Evasion on offense."
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'''Class: Hussar'''
Tier: 3
Unit type: Light Cavalry
Movement Type: Light, Fast
Resources Required: 2 Iron, 1 Horse
Special: On offense, if Squad moved maximum possible range, this unit's 1st attask is a 'Charge Attack' which can Stun the target, +50% Damage dealt to Cavalry units. Increased evasion in woods, townscape, hills, and swamp. +50% Evasion on offense.
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Link to light cavalry page
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'''Class: Hussar'''
Tier: 3
Unit type: [[Light Cavalry]]
Movement Type: Light, Fast
Resources Required: 2 Iron, 1 Horse
Special: On offense, if Squad moved maximum possible range, this unit's 1st attask is a 'Charge Attack' which can Stun the target, +50% Damage dealt to Cavalry units. Increased evasion in woods, townscape, hills, and swamp. +50% Evasion on offense.
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/* Multi-column box support */
.fp-container main .columns .leftcol,
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width: 50%;
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/* Diff dark background */
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.mw-changeslist-legend,
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background: #000 !important;
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color:#FFF;
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.mw-rcfilters-ui-liveUpdateButtonWidget,
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margin: 1px;
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text-align: center;
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font-weight: bold;
font-size: large;
line-height: 15px;
color: #FFFFFF;
text-align: center;
padding: 6px 3px;
background: #a42d38;
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font-size: small;
line-height: 10px;
color: #FFFFFF;
text-align: center;
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background: #151515;
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background: #151515;
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background-color: #a42d38 !important;
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box-sizing: border-box;
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box-shadow: none;
left: 50%;
right: auto;
transform: translateX(-50%);
border-radius: var(--main-box-border-radius);
border-width: var(--theme-box-border-width);
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div#simpleSearch{
width: auto;
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29173c20954107234e496a75f23f12bda3a3ea44
File:SOW Fighter.png
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2023-06-20T03:28:25Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
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2023-06-20T03:28:28Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
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2023-06-20T03:30:34Z
DragoSaiHero3
177309
wikitext
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2023-06-20T03:30:38Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Skirmisher.png
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2023-06-20T03:30:42Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Rogue.png
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2023-06-20T03:30:45Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Archer.png
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2023-06-20T03:32:00Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Crossbowman.png
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2023-06-20T03:32:03Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Apprentice.png
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2023-06-20T03:32:06Z
DragoSaiHero3
177309
wikitext
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File:SOW Scout.png
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2023-06-20T03:32:09Z
DragoSaiHero3
177309
wikitext
text/x-wiki
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File:SOW Cavalier.png
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2023-06-20T03:32:12Z
DragoSaiHero3
177309
wikitext
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2023-06-20T03:32:16Z
DragoSaiHero3
177309
wikitext
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2023-06-20T03:34:37Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Centurion.png
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2023-06-20T03:34:40Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Sentinel.png
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2023-06-20T03:34:44Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Zweihander.png
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2023-06-20T03:34:48Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Champion.png
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2023-06-20T03:34:51Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Ranger.png
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2023-06-20T11:51:25Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Assassin.png
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2023-06-20T11:51:28Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Warbow.png
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2023-06-20T11:51:32Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Fire Mage.png
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2023-06-20T11:51:35Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Lightning Mage.png
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2023-06-20T11:51:39Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Ice Mage.png
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2023-06-20T11:51:42Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Gunner.png
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2023-06-20T11:56:37Z
DragoSaiHero3
177309
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Cannon.png
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2023-06-20T11:56:43Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Hussar.png
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2023-06-20T11:56:53Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Knight.png
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164
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2023-06-20T11:56:59Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Dragoon.png
6
165
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2023-06-20T11:57:05Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Militia.png
6
166
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2023-06-20T11:58:18Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Medic.png
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2023-06-20T11:58:21Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Acolyte.png
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168
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2023-06-20T12:01:32Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Priestess.png
6
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2023-06-20T12:01:34Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Hospitaller.png
6
170
326
2023-06-20T12:01:38Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Swordfighter.png
6
171
327
2023-06-20T12:01:42Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Siren.png
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2023-06-20T12:01:45Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Paladin.png
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173
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2023-06-20T12:03:01Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Templar.png
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2023-06-20T12:03:03Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Valkyrie.png
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2023-06-20T12:03:05Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Swordmaster.png
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2023-06-20T12:03:08Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SOW Sorceress.png
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2023-06-20T12:03:10Z
DragoSaiHero3
177309
wikitext
text/x-wiki
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File:SOW Raider.png
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334
2023-06-20T12:03:30Z
DragoSaiHero3
177309
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Archery
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50
335
186
2023-06-20T12:06:55Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Archery''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Archery units include:
<gallery>
File:SOW Archer.png|[[Archer]]
File:SOW Bowman.png|[[Bowman]]
File:SOW Crossbowman.png|[[Crossbow]]
File:SOW Horsebow.png|[[Horsebow]]
File:SOW Raider.png|[[Raider]]
File:SOW Warbow.png|[[Warbow]]
</gallery>
[[Category:Units]]
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Firearms
0
51
336
187
2023-06-20T12:08:59Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Firearms''' are one of [[unit]] types in [[Symphony of War]].
==Units==
Firearms units include:
<gallery>
File:SOW Dragoon.png|[[Dragoon]]
File:SOW Gunner.png|[[Gunner]]
File:SOW Cannon.png|[[Siege Cannon]]
</gallery>
[[Category:Units]]
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Heavy Cavalry
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52
337
189
2023-06-20T13:24:57Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Heavy Cavalry''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Heavy Cavalry units include:
<gallery>
File:SOW Cavalier.png|[[Cavalier]]
File:SOW Knight.png|[[Knight]]
File:SOW Valkyrie.png|[[Valkyrie]]
</gallery>
[[Category:Units]]
d692838faa665c8611ffce9263d888fdf314969c
Heavy Infantry
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190
2023-06-20T13:30:35Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Heavy Infantry''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Heavy Infantry units include:
<gallery>
File:SOW Acolyte.png|[[Acolyte]]
File:SOW Centurion.png|[[Centurion]]
File:SOW Champion.png|[[Champion]]
File:SOW Fighter.png|[[Fighter]]
File:SOW Paladin.png|[[Paladin]]
File:SOW Samurai.png|[[Samurai]]
File:SOW Sentinel.png|[[Sentinel]]
File:SOW Soldier.png|[[Soldier]]
File:SOW Spearman.png|[[Spearman]]
File:SOW Zweihander.png|[[Zweihander]]
[[Category:Units]]
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339
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2023-06-20T13:31:00Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Heavy Infantry''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Heavy Infantry units include:
<gallery>
File:SOW Acolyte.png|[[Acolyte]]
File:SOW Centurion.png|[[Centurion]]
File:SOW Champion.png|[[Champion]]
File:SOW Fighter.png|[[Fighter]]
File:SOW Paladin.png|[[Paladin]]
File:SOW Samurai.png|[[Samurai]]
File:SOW Sentinel.png|[[Sentinel]]
File:SOW Soldier.png|[[Soldier]]
File:SOW Spearman.png|[[Spearman]]
File:SOW Zweihander.png|[[Zweihander]]
</gallery>
[[Category:Units]]
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Light Cavalry
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54
340
192
2023-06-20T13:33:06Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Light Cavalry''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Light Cavalry units include:
<gallery>
File:SOW Hussar.png|[[Hussar]]
File:SOW Scout.png|[[Scout]]
</gallery>
[[Category:Units]]
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Light Infantry
0
55
341
191
2023-06-20T13:37:10Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Light Infantry''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Light Infantry units include:
<gallery>
File:SOW Assassin.png|[[Assassin]]
File:SOW Militia.png|[[Militia]]
File:SOW Ranger.png|[[Ranger]]
File:SOW Rogue.png|[[Rogue]]
File:SOW Skirmisher.png|[[Skirmisher]]
File:SOW Swordfighter.png|[[Swordfighter]]
File:SOW Swordmaster.png|[[Swordmaster]]
</gallery>
[[Category:Units]]
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Magician
0
59
342
188
2023-06-20T13:39:50Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Magician''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Magician units include:
<gallery>
File:SOW Apprentice.png|[[Apprentice]]
File:SOW Fire Mage.png|[[Fire Mage]]
File:SOW Ice Mage.png|[[Ice Mage]]
File:SOW Lightning Mage.png|[[Lightning Mage]]
File:SOW Siren.png|[[Siren]]
File:SOW Sorceress.png|[[Sorceress]]
</gallery>
[[Category:Units]]
12abb727fd79c4e88bedc147db29708ec2673842
Support
0
60
343
185
2023-06-20T13:42:05Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Support''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Support units include:
<gallery>
File:SOW Hospitaller.png|[[Hospitaller]]
File:SOW Medic.png|[[Medic]]
File:SOW Priestess.png|[[Priestess]]
File:SOW Templar.png|[[Templar]]
<gallery>
[[Category:Units]]
ade4a7b5f720f603efb3bb066d86ad4178b72c5c
344
343
2023-06-20T13:42:17Z
DragoSaiHero3
177309
/* Units */
wikitext
text/x-wiki
'''Support''' is one of [[unit]] types in [[Symphony of War]].
==Units==
Support units include:
<gallery>
File:SOW Hospitaller.png|[[Hospitaller]]
File:SOW Medic.png|[[Medic]]
File:SOW Priestess.png|[[Priestess]]
File:SOW Templar.png|[[Templar]]
</gallery>
[[Category:Units]]
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Fighter
0
179
345
2023-07-20T21:46:37Z
WolfySymphony
189392
Created, used Zweihander as a template
wikitext
text/x-wiki
Class: Fighter
Can be a Squad Leader: No
Tier: 1
Unit Type: Heavy Infantry
Movement Type: Normal
Resources Required: -
Battle Actions: 2 Slashing attacks at 1 range
Special: -
Upgrades to:
[[Soldier]] 25 STR, 1 Iron
[[Spearman]] 21 STR, 1 Iron
[[Cavalier]] 21 STR, 1 Iron, 1 Horse
[[Scout]] 22 SKL, 1 Horse
[[Skirmisher]] 20 SKL
[[Rogue]] 25 SKL
[[Archer]] 18 STR
[[Apprentice]] 1 Gem
[[Crossbowman]] 1 Iron
f940be6038ad318e0a98797897cf7605abe32f8b
346
345
2023-07-20T21:47:30Z
WolfySymphony
189392
reformatted "Upgrades to" as list
wikitext
text/x-wiki
Class: Fighter
Can be a Squad Leader: No
Tier: 1
Unit Type: Heavy Infantry
Movement Type: Normal
Resources Required: -
Battle Actions: 2 Slashing attacks at 1 range
Special: -
Upgrades to:
* [[Soldier]] 25 STR, 1 Iron
* [[Spearman]] 21 STR, 1 Iron
* [[Cavalier]] 21 STR, 1 Iron, 1 Horse
* [[Scout]] 22 SKL, 1 Horse
* [[Skirmisher]] 20 SKL
* [[Rogue]] 25 SKL
* [[Archer]] 18 STR
* [[Apprentice]] 1 Gem
* [[Crossbowman]] 1 Iron
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